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  1. #11
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Tsuwu View Post
    Oh, hey.
    Good thing we're not blue in the face from this topic, yet.
    This topic is directed at people like you, not the developers.

    Since this topic is suddenly flaring up again, just to see, I started on my third set of Atma today after finishing my second set in only 5 days.
    And I'm now at 3/12. Again. In about 5 hours.
    Good for you, I got a full set of atma, 3 extra rams and 2 extra water bearers while farming with a friend who only got 1 atma the whole time - I'm just not an ass about it that ignores the downside of RNG because I already got some success.

    It isn't broken. I promise.
    Nobody said it was broken, its just inefficient and not equally rewarding.

    Less whine, more grind.
    See my answer to group 2. I've probably done more grinding than you have in the last few months. And then, maybe i haven't. I don't care either way,
    What i do care about is that I am receiving more reward for the time i put in than someone else who put the same amount in - but you cannot and will never see that, so kindly find the exit to the topic on the left, don't let it hit you in the face as you walk backwards out of it.
    (10)
    Last edited by Squa11_Leonhart; 10-02-2014 at 01:39 PM.

  2. #12
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Lexiii View Post
    What you are proposing is impossible because the server shares the PRNG state with other players. .

    That can not be the case, it appears to be per player and rolled per player since multiple people in a party completing a fate on the completion of that fate can recieve an atma at the same time, its not just limited to a single person getting it per fate completion. - similarly to how mob loot drops are not just limited to a single person, though are extremely low chance of having 2 people recieve loot from the same mob.
    (0)

  3. #13
    Player
    Tridus1x's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Soup Sifu
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    For the numbers 1 and 2- You can't get your point across because they still don't understand fundamental basics of math. So even attempting to explain RNG to them, would be like trying to explain why global warming is bad to a republican.

    Anyways, I'm almost done with my 3rd atma set and I think the nerfs should happen. Mostly because, I can actually comprehend that my sole experience based on a RNG factor of the game doesn't speak for the rest of players.
    (4)

  4. #14
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    I think its only the people in group 2 that have trouble with math, the people from group 1 are just bitter and hate everything equally.
    (1)

  5. #15
    Player
    Lexiii's Avatar
    Join Date
    Aug 2014
    Posts
    22
    Character
    Alexis Crendraven
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Squa11_Leonhart View Post
    That can not be the case, it appears to be per player and rolled per player since multiple people in a party completing a fate on the completion of that fate can recieve an atma at the same time, its not just limited to a single person getting it per fate completion. - similarly to how mob loot drops are not just limited to a single person, though are extremely low chance of having 2 people recieve loot from the same mob.
    Wh-what? What you are proposing makes no sense from a programming standpoint. Are you a programmer? Because if not, then I think we're done :P. If so, explain this code: https://gist.github.com/AlexisEvo/6067dc3cf94ab04c2806 PRNG state is shared between all players, yet each scenario handles rolling perfectly. And as I said, even if this wasn't the case, it still isn't exploitable. I don't mean to talk down to anyone, but you clearly seem out of your element here ><.
    (2)

  6. #16
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Lexiii View Post
    Wh-what? What you are proposing makes no sense from a programming standpoint. Are you a programmer? Because if not, then I think we're done :P. If so, explain this code: https://gist.github.com/AlexisEvo/6067dc3cf94ab04c2806 PRNG state is shared between all players, yet each scenario handles rolling perfectly. And as I said, even if this wasn't the case, it still isn't exploitable. I don't mean to talk down to anyone, but you clearly seem out of your element here ><.
    Lol, i misunderstood you,

    You're talking about the system being shared, and im talking about how an atma can be obtained from multiple people from the same fate. Sorry for that miscommunication.
    (1)

  7. #17
    Player
    PandaOnAcid's Avatar
    Join Date
    May 2014
    Posts
    32
    Character
    Panda Onacid
    World
    Adamantoise
    Main Class
    Lancer Lv 15
    5. Those who don't care either way

    I'm sure there's plenty of these. Possibly more than the other four.
    (3)

  8. #18
    Player
    Sighearth's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Axel Walker
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Hmm the PRNG could generate a seed for each player, upon login or for any fate a player do generate another seed for that person to create the roll in the end, i dont think that servers have some kind of shared seed that changes with time, because if so we could calculate the pattern and find "best hours" to farm a specific atma, otherwise SE could find a source of entropy to go against this of course, but i think the first option is a lot more easier to implement and solve the rng distribution as well

    Edit: About the atma system, i already have a set and farming my second, i got 4 atmas in a couple of hours, but i do agree that is a poor idea in terms of fun, as the relic are getting more and more steps, the atma system must be updated to the players who are falling behind, and lets be honest its not fun to run around maps and do the same thing over and over that you cant get anything for it, except the atma.
    (0)
    Last edited by Sighearth; 10-02-2014 at 02:48 PM.

  9. #19
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Key point: It doesn't matter what anybody thinks. SE has already said they would increase drop rates in the future. They're just not going to do it right NOW, which makes sense because it gives people something to do until 2.4 comes out. My bet is they'll do something then and then the people who this really bothers (and I'm not one of them) can be happy.
    (1)

  10. #20
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    So addressing means insulting, telling them to get over themselves or calling them ignorant is gonna help....
    (9)

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