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  1. #1
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dragoon4life View Post
    It is broken. I promise.
    What do any of you have to gain from leaving the ATMA farming as it is please tell me!
    Someone else put it well in another thread: By removing this system, it eliminates the gambler's high that the game designers wanted. Do you not get that feeling? That excitement when you feel like you got lucky?
    Do you really want yet another "kill things until you have X tokens. Turn in tokens."
    This grind at least provides variety and something outside the token spam that people blaze through and then abandon.
    It's something that a vast majority of the player base can still do together, regardless of what point they're at in endgame.
    It's exciting, and I actually enjoy it
    Yeah, it's commonplace to groan when fate 89 still doesn't drop that damn Atma of the Scales.
    And to commiserate when your buddy is on a 3 hour drought.
    But by constantly nerfing everything, the fun will be replaced with monotonous token slaving.
    Please, keep the RNG.
    (4)

  2. #2
    Player
    Teirshin's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Cova Morningstar
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tsuwu View Post
    Do you not get that feeling? That excitement when you feel like you got lucky?
    I think the feeling many have is more like nausea.... headaches... coma... from the mindless, repetitve, grind of content that's been overused since launch for far too many things.

    Quote Originally Posted by Tsuwu View Post
    But by constantly nerfing everything, the fun will be replaced with monotonous token slaving.
    Please, keep the RNG.
    ...the mindless, un-fun grind with hours, days and possibly weeks of zero progress, will be replaced by a feeling of accomplishment and progress is more like it.

    Tokens may be a grind, but its a grind with progress that is guaranteed. Make it hard and require a ton of tokens if you want, but I'll take those over stupid, lazy programmer RNG anyday. If I wanted to gamble I'd go to a casino.

    But, I dont gamble.. which is why I've not touched ATMA and wont while its pure RNG bs.
    (3)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tsuwu View Post
    Someone else put it well in another thread: By removing this system, it eliminates the gambler's high that the game designers wanted. Do you not get that feeling? That excitement when you feel like you got lucky?
    Do you really want yet another "kill things until you have X tokens. Turn in tokens."
    This grind at least provides variety and something outside the token spam that people blaze through and then abandon.
    It's something that a vast majority of the player base can still do together, regardless of what point they're at in endgame.
    It's exciting, and I actually enjoy it
    Yeah, it's commonplace to groan when fate 89 still doesn't drop that damn Atma of the Scales.
    And to commiserate when your buddy is on a 3 hour drought.
    But by constantly nerfing everything, the fun will be replaced with monotonous token slaving.
    Please, keep the RNG.
    With zero ability to affect your chances per fate, I don't see how the gambler's high is an issue either. It eventually drops, and you switch zones. There's nothing else to it.
    I've seen atmas drop for party member on their first fate in a zone, and inversely it could be over 200 in another zone without it really mattering to me (except that that zone's fates will have gotten especially dull)--I'd just rather a few weren't shunted to twice or thrice the average number of total fates to complete their set. I'd much rather have an illusion of RNG that brings the total number within a max range of 200 (300 to 500 fates total, etc.), or else (or in addition) have variance in other manners, wherein, for example, certain FATEs have hidden links to others and there is an actual element of guesswork or gambling.

    A tool allegedly meant to help newer or more casual players to (re)merge with current endgame ranks does not function as such when it springboards a random few and leaves another random few well behind. (And if it were to ever truly be a means of bringing players back into the fold, it probably even ought to have a way to help people with their atma collection beyond the mere accelerating of their FATEs.)

    Tldr; Fine with same time spent, not so much with the range of deviation. Or it could be shortened, idc; Animus grind is long enough as is. Could also just be a more entertaining process. Whatever.
    (0)

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