Hmm well with the overwhelming evidence of many atmas obtained, I guess we can close this discussion.
I also propose a new theory. The people who complain about atma, just don't want to do it. Oh they want the weapon. But they don't want to put in the time.
Discuss!
Hoarders gonna Horde.
i'm just gonna throw this out there. there reason atma exists is to get higher level people is help new players with old content thats why the rng is so bad. every step has some kind of ulterior motive.
Someone else put it well in another thread: By removing this system, it eliminates the gambler's high that the game designers wanted. Do you not get that feeling? That excitement when you feel like you got lucky?
Do you really want yet another "kill things until you have X tokens. Turn in tokens."
This grind at least provides variety and something outside the token spam that people blaze through and then abandon.
It's something that a vast majority of the player base can still do together, regardless of what point they're at in endgame.
It's exciting, and I actually enjoy it
Yeah, it's commonplace to groan when fate 89 still doesn't drop that damn Atma of the Scales.
And to commiserate when your buddy is on a 3 hour drought.
But by constantly nerfing everything, the fun will be replaced with monotonous token slaving.
Please, keep the RNG.
I do not feel the gambler's high, probably because I see the math instead of some mystical roll. That said I can see how having a sense of mystery helps hide grinds, though sense of achievement does not require chance.Someone else put it well in another thread: By removing this system, it eliminates the gambler's high that the game designers wanted. Do you not get that feeling? That excitement when you feel like you got lucky?
Do you really want yet another "kill things until you have X tokens. Turn in tokens."
This grind at least provides variety and something outside the token spam that people blaze through and then abandon.
It's something that a vast majority of the player base can still do together, regardless of what point they're at in endgame.
It's exciting, and I actually enjoy it
Yeah, it's commonplace to groan when fate 89 still doesn't drop that damn Atma of the Scales.
And to commiserate when your buddy is on a 3 hour drought.
But by constantly nerfing everything, the fun will be replaced with monotonous token slaving.
Please, keep the RNG.
As this is a game RNG should be used but there is no reason to maintain outliers that chance creates, no one (imo) should be working 500% harder for the exact same task - that is not fair imo.
The "ultimate" fair tool is tokens, but the grind is blatantly obvious and there is no mystery.
~~Those who are fine with the atma availability rising when SE is good and ready without being rushed into said implementation~
I see nothing wrong with it now, and I doubt I will see much wrong with future changes to it. I know I worked to earn mine and feel sorry for those who will be given more of a handout in the future thanks to 'generation instant-gratification' pushing to get their way.
Its not your fault per say. Its merely an unfortunate changing of the times.
Last edited by Duuude007; 10-03-2014 at 07:10 AM.
This unfortunate ethos that all must be fair and mechanical, a distended belief that everything in life must be 100% just and easy, and that any and all obstacles are grievous injustices on rights as a human. That all things need to be available, to everyone, and that all people must at all points be given the exact same standing, regardless of previous input.
There's only 604841 characters serverwide that have the storyline magitek mount right now. Pretty sure a bunch of those and a bunch of players not doing the relic path make the baseline figure much, much smaller.
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