5. Those who don't care either way
I'm sure there's plenty of these. Possibly more than the other four.
5. Those who don't care either way
I'm sure there's plenty of these. Possibly more than the other four.

Hmm the PRNG could generate a seed for each player, upon login or for any fate a player do generate another seed for that person to create the roll in the end, i dont think that servers have some kind of shared seed that changes with time, because if so we could calculate the pattern and find "best hours" to farm a specific atma, otherwise SE could find a source of entropy to go against this of course, but i think the first option is a lot more easier to implement and solve the rng distribution as well
Edit: About the atma system, i already have a set and farming my second, i got 4 atmas in a couple of hours, but i do agree that is a poor idea in terms of fun, as the relic are getting more and more steps, the atma system must be updated to the players who are falling behind, and lets be honest its not fun to run around maps and do the same thing over and over that you cant get anything for it, except the atma.
Last edited by Sighearth; 10-02-2014 at 02:48 PM.
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