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  1. #38
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    The fight in a nutshell

    100%-65% get used to positioning, cleaning orbs and Chaos. No over lapping on Thunderstorms. Thunderstorm always produces 4 orbs from any thunderstorm that isn't targeted on a player. Don't stand in the water while Thunderstorm is casting More Orbs mean Ramuh hits harder. Well i only notice damage increase on Thunderstorm

    Adds - everything from above will still be present but gotta kill the adds and start leaving behind one . Adds do line AOE i think it is called thunderbolt. You notice this by the lightning going accross the screen. It does about 500-800 Damage, can be avoided by moviing away from the line lightning. He cast Judgement Bolt after the 4th or 5th death sentence.

    65%-29% Tethers join the party. If you get it do not attack Ramuh with skills or auto attacks. Do not use the sprint button either.
    MOst import part from here on out is Orb distribution
    There should be one orb left up after Judgement Bolt. The tank should overcharge now.
    Rotation should go like like this
    1.Tethers --> thunderstorm | clean up remaining Orbs
    2.Thunderstorm || OT collect and clean up rest
    3.Tethers --> thunderstorm | leave one orb up (This will be used for MT to overcharge when timer is under 5 seconds)
    4.Thunderstorm | healers collect three (this will ensure that both healer don't get tethers at a point in the fight because after 29% it becomes problematic with the additional damage everyone is taking)
    Repeat step 1-4 for the fight and everyone will be fine. Might have to improvise a little just in case the OT gets tethers.

    29%- 0% he hits a lot harder and frequently, the tanks will feel this more than others.
    (0)
    Last edited by melflomil; 10-03-2014 at 02:01 AM. Reason: Character limit is ridiculously low. FIx it SE