
Originally Posted by
Tsukino
If they could make it the best, most unique game around that would be by far the best solution, but if the choice is to make it FFXI-2 or a "WoW clone" I think they have a better chance going with the former. Basically, I agree with your sentiments, but I think you are being too idealistic at this stage of the game.
I definitely agree that story should be more involved in progression, and in a way that allows them to do more than just the SP rewards that main story quests give now. If I had to describe it using previous examples, I'd say the storyline and dungeons from FFXI's Chains of Promathia expansion with actual good SP rewards along the way (instead of avoiding mobs whenever possible) would be pretty ideal. You could also think of it as like the dungeons we have now, or that are in other MMOs, but with actual cutscenes to describe the story, and put them in the main story instead of just for loot. Say much later on we track down an ascian, and follow it into a dungeon where we see it run within, then we have to fight through the dungeon, maybe meet an NPC along the way where you can do a sidequest right there inside it, and at the end have to confront the ascian in another cutscene leading to a boss showdown, then get to witness another main story scene where you get information from it before it escapes again. That would be pretty damned great and I totally support it.
However, I do think that it's somewhat infeasible for any development team to make this the sole means of progression in an MMO. As awesome as that would be, you can't take the 40 hours of gameplay intertwined with story in a single-player FF game and apply it over the hundreds of days people log in an MMO. This is why EQ/FFXI has grind parties and WoW and later games have terribly uninspired grind quests, and also why FFXIV had levequests to start.