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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    The camera will zoom in when it hits collision like a wall or ceiling. If it didn't the camera would go through those and well it would not be pretty and would be far more annoying than the camera zooming in to compensate.

    Also there are two different camera settings, the default and legacy. The default tends to restrict and tether the camera and its behavior to player movement, most noticeably movement directions being relative to the camera and where it is looking and facing. Legacy decouples that dependency somewhat and may be closer to what you are looking for.
    I recommend messing around and playing with each camera type to see which suites you the best, for example I prefer the default because I like to control movement and the camera with my mouse as I find it more intuitive and more immersive.

    The camera can definitely get wonky in tight spaces like when you get backed into a wall, but normally in those instances I just swing my camera around by holding the left mouse button down and moving the mouse (default camera) so that I am then looking head on at my character and the camera isn't squished between my character and the wall.
    (1)

  2. #2
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TouchandFeel View Post
    The camera can definitely get wonky in tight spaces like when you get backed into a wall, but normally in those instances I just swing my camera around by holding the left mouse button down and moving the mouse (default camera) so that I am then looking head on at my character and the camera isn't squished between my character and the wall.
    I went in and poked around with the legacy setting... didn't feel right or maybe after almost a year of tanking (pld only one at 50) im probably way to used to the default.

    In your last paragraph you explain perfectly why we need this. I too just swing the camera to face me (with the mob in the foreground) but if there is multiple mobs and i lose hate they run outta camera and while most of the times its no big deal and i scoop them back up... sometimes it can turn into quite the camera battle (meanwhile everyone dying lol)
    (0)
    "Try not. Do or do not. There is no try."