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  1. #1
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sleigh View Post
    The minimizing movement aspect is actually a bit more complex than that. Most movement in the game can be handled in one of one ways:

    1) Move.
    That's my point. You're making this harder than it needs to be.
    Dodging is a simple concept - Avoid the attack.

    It becomes ridiculous when you're averaging out fractions of a second to try and "measure up" your DPS.
    I forgot the extra 4 seconds saved on Titan EX was the difference between a wipe and a victory. Thank God our BLM graduated from Yale with a Master's in Pixel Dodging.

    Quote Originally Posted by StouterTaru View Post
    How are GL stacks more complicated than UI/AF?
    Probably because MNK can't just blow Fire III to get full AF stacks back.
    Or are we actually assuming the 10+ seconds of regaining GL stacks is as easy as the 2s cast time of Fire III?
    Nevermind...
    (0)

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Mjytresz View Post
    You mean
    >Move 2m to the side
    >Start casting again
    ?

    I'm just curious to see where all this "player skill" is coming from. I was under the impression that positioning was important for any class. With that said, I guess MNK would be the "most advanced" because of GL Stacks and movement?
    This community needs a dictionary...
    How are GL stacks more complicated than UI/AF?
    -Use an attack from column 1
    -Use an attack from column 2
    -Use an attack from column 3
    -Move 90 degrees around the mob

    Or for tanking:
    -Hit same 3 buttons in order
    -Use a defense buff

    Or healing:
    -Heal the tank
    -AoE heal the party
    -Move 2m to the side

    The "skill" comes with breaking from the rotation and using additional abilities. The biggest part of that comes from experience in the fight, and anticipating what is about to happen.
    (0)

  3. #3
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    The rotation for the class seems fairly simple at a glance, but the end game is a step above itself. I'd define BLM as a "situational" based DPS as to bring out the best of it, you need to have some planning ahead and watching for certain things, like your remaining MP, mechanics and timing your MP Regeneration ticks or fillering them.
    (0)

  4. #4
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    (1)

  5. #5
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    I laugh when I see BLMs complain about downtime from moving, melee have it far far worse.
    (4)

  6. #6
    Player
    Jican's Avatar
    Join Date
    Dec 2013
    Posts
    187
    Character
    Jican Marquees
    World
    Ultros
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Sessurea View Post
    I laugh when I see BLMs complain about downtime from moving, melee have it far far worse.
    As a main black mage, there is a lot going on that no one but a main black mage could understand. There is a 1.5-4 second cast on all your spells that do decent damage, and an insta cast damage spell that you incorporate based on the situation. Knowing what is coming is essential, but you can't always count on RNG, which is what Blm does. It's a very re-actional job that is easy to learn, but very hard to master. Simple mistakes, bad rng, and ignorance will lower your DPS so much, you'll be more of a paper weight to the party than a contributor.

    Melee have it worse? My butt, you have auto attacks and gap closing moves with close to nil cool downs. Maybe if you had more than 3 jobs you would see the comment you made is both ignorant, and completely wrong.

    **update** In my ignorance, i checked people's names on here and check their profiles to see if they have a job they are talking smack about, and only saw three. Only after checking my own profile did I see SE only posts three, although I know I have all of them at 50.**
    (4)
    Last edited by Jican; 10-02-2014 at 11:26 PM.

  7. #7
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    BLM is very simple to do well as, and easier to master than the other dps classes. There are a lot of little simple things that I always notice other BLMs not doing that are very useful:
    -using sprint during fights (all mages in general, I rarely see this)
    -running to the tank after pulling hate, or better yet before or during the GCD after a firestarter fire3
    -using lethargy
    -using apocatasasis/virus/eye for an eye (I'm guilty of this one)
    -using raging/quelling/convert effectively on AoE nukes
    (1)

  8. #8
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sessurea View Post
    I laugh when I see BLMs complain about downtime from moving, melee have it far far worse.
    I laugh when they think Melee can not Attack whilst on the move or 1 sec dodging AoE will massively affect their DpS overall
    (0)
    Last edited by LionKing; 10-02-2014 at 11:48 AM.

  9. #9
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Melees can still attack whilst moving unless they have to run away from it(they have gap closers), BLMs have to resort to a weak/RNG based attack that if used incorrectly can mess up their MP Management during Astral Fire.
    (6)

  10. #10
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Lol melee get very little movement punishment related downtime, you still auto attack, use skills and the reach of skills is rediculous, all while moving, Blm can't do this. On drg or mnk, i can hit the skill as I'm running away and before the gcd is back up I'm back in range. Blm you have to learn to cast and move. And thats ussualy the differance, also learning how to always face target while casting. But melee gets very little to none movement punishment especially when compaired to blm. Monk can suffer a bit more because of grease lighting and loss of auto attacks, but only a loldrg, not a real one, would not suffer.
    (2)
    Last edited by Urielparadox; 10-02-2014 at 12:28 AM.

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