BLM damage does normalize generally, but make no mistake it's the one class you can easily be +10% to +15% the regular damage on an exceptional run, against a single target. Most other DPS can only rely on outstanding and unreasonable crits to get even +5% base damage if the CDs and rotation were done the same way as before over 4 minutes or more, but a great (read: lucky) BLM run can lead to +50 DPS over a normal one.
Typically though it will in fact normalize within a few %.
Last edited by Sleigh; 10-04-2014 at 06:51 AM.
not sure about that, i saw someone do 470 on t7 can smn do that?
What parser is that ? how are those numbers possible ? And how is the fight duration 3:50 ? Something iffy going on especially since you said your highest T9 pars on SMN was 350 and BLM 360.
Edit: Nvm just noticed you had two BRDs. Probably had Foes on the entire fight.
here parse with one brd
"thats not my parse btw"
http://i.imgur.com/QsQcwHk.png
^ pretty much
only parsers i saw with 400+ on t9 were merged
With enough MP, Foe's, and not having to kite, very likely. Unfortunately most groups put their SMN on kiting duty and it's much much harder to see what they can do.
That said MP is a concern in T7 if you go full throttle. The multi-DoTing is killer and the fight's duration is long enough. SMN would need Ballad to bring out its potential, a big no no.
right what this dude above me said, if summoners arent kiting and spewing dots everywhere they WILL beat blms in this fight. they have tons of advantages one is that getting targeted with shriek doesnt take a dump on their dps, two they can multi dot to a great degree (they can at certain points in a fight have 5 dot sets going at once thanks to contagion + bane in the archer phase.) and at other times have two dot sets going. the constant in and out + shrieks make blm hard to optimize for this fight and multi dotting on blm is not as strong as it on summoner (it does however have its merit)
You mean
>Move 2m to the side
>Start casting again
?
I'm just curious to see where all this "player skill" is coming from. I was under the impression that positioning was important for any class. With that said, I guess MNK would be the "most advanced" because of GL Stacks and movement?
This community needs a dictionary...
The minimizing movement aspect is actually a bit more complex than that. Most movement in the game can be handled in one of three ways:You mean
>Move 2m to the side
>Start casting again
?
I'm just curious to see where all this "player skill" is coming from. I was under the impression that positioning was important for any class. With that said, I guess MNK would be the "most advanced" because of GL Stacks and movement?
This community needs a dictionary...
1. Dodging at minimal loss with pre-knowledge of the dodgeable attack's timing, saving a Swiftcast/Firestarter for when you must move, moving out preemptively during a proc/Swiftcast, Aetherial Manipulation to a safe target, or moving mid-cast to keep your cast. Titan is by far the best example; with enough attention you can know exactly when he's going to do a Weight of the Land and be prepared seconds in advance.
2. Using CDs to specifically counter the attack. Manawall in Titan at scripted times, Iron Chariot in T9, Divebombs in T5 (it's not only a shield but it's a DPS increase), Manaward for tethers in T6, saving Swiftcast for key moments you will be forced to move like Ifrit EM ... etc etc
3. General douchebaggery. The gray area where you take a non-lethal hit on purpose and choose your GCD's worth over a healer's, or make someone else (or everyone!) move for you for mechanics like T6 tethers, or not stacking for Thermal in T9. Basically, things that are selfish in the name of less movement (and don't get me wrong, this can not only be effective it can be easily worthwhile raid-DPS wise). Hell, it's more DPS to camp the middle in T7 with your healers than going off to the side, but that's one of those dark areas even I won't cross.
Then there are more specific tricks, like using Aetherial Manipulation as you're sliding in Leviathan, or camping the outer edge of p1 Titan HM rocks exploding, that separate the less experienced from the experienced.
tl;dr - Due to the scripted nature of the fights you can usually do a lot more about movement than just move to the side. Sometimes it takes a lot of repetition of the fight to learn how to deal with this, and sometimes there's not really THAT much you can do to counter certain things you have to dodge, but there's usually something you can do in the long run.
Last edited by Sleigh; 10-08-2014 at 05:32 AM.
How are GL stacks more complicated than UI/AF?You mean
>Move 2m to the side
>Start casting again
?
I'm just curious to see where all this "player skill" is coming from. I was under the impression that positioning was important for any class. With that said, I guess MNK would be the "most advanced" because of GL Stacks and movement?
This community needs a dictionary...
-Use an attack from column 1
-Use an attack from column 2
-Use an attack from column 3
-Move 90 degrees around the mob
Or for tanking:
-Hit same 3 buttons in order
-Use a defense buff
Or healing:
-Heal the tank
-AoE heal the party
-Move 2m to the side
The "skill" comes with breaking from the rotation and using additional abilities. The biggest part of that comes from experience in the fight, and anticipating what is about to happen.
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