In FFXIV 1.0 Enmity materia and Crit hit Materia was the most saught after materia in the game.
The price for these two materia was roughly around 1 million to rarely but sometimes 5 million.
It was very very very easy to farm materia and also fun, as well as plenty of places to farm it.
Now in 2.0, where the team did not want Materia to be so easily obtained due to gil seller (RMT) exploits were rather high we have few places to farm materia and its rather slow and mostly unenjoyable to the average player.
But..
Now we have content not only for DoW/DoM but also content for DoH and DoL where materia is required to progress.
All gil in 1.0 in transition to 2.0 was cut by 1/10th, but here is the issue if you look at it from a 1.0 standpoint.
Comparison:
1.0:.............................1.0 prices (before 1/10th).......2.0 prices(after 1/10th)
Enmity Materia...................1,000,000.............................100,000
Critical Hit.........................3,000,000.............................300,000
Average other materia........125,000..................................25,000
+1.0 prices would be the price were the materia was being sold in 1.0,
+2.0 prices reflect current prices on sargatanas
2.0:
Parry..............................1,115,000..............................115,000
Gathering........................1,390,000...............................139,000
Perception.......................620,000.................................62,000
GP.................................1,240,000...............................124,000
Craftsmanship.................1,190,000................................119,000
CP.................................440,000...................................44,000
Control...........................1,870,000................................187,000
Spell Speed.....................1,000,000................................100,00
Accuracy........................1,330,000................................133,000
Critical Hit.......................3,000,000................................300,000
Determination..................4,000,000.................................400,000
(So basically whats happened from 1.0 to 2.0 is, in 1.0 you have 3-5 different types of tier IV materia costing at or above 1 million gil, to now almost literally every tier IV matiera costing over 1 million gil.) (Keeping in mind the gil 1/10th reduction.)
Someone attempting to meld a Novus weapon with Tier IV materia (most of which require 12 tier IV without 100% success) is looking at needing to spend 4,800,000 gil if nothing blows up. Compared to the 12 million it cost to just buy your relic pre weapon in 1.0.
1.0 relic pre weapon already melded: 12,000,000 gil
2.0 novus melding if using determination: 40,800,000 gil (not failing a single meld)
(using 1.0 pricing methods)
Conclusion:
"AKA TLDR"
The prices are not the issue, the fact we need to go out and spiritbond instead of use an RMT to buy gil to progress is not the issue...
The issue is we need content that promotes a way to spiritbond more easily and enjoyably.
The developers removed spiritbonding ease from 1.0 to 2.0 due to gil sellers but now the issue has become worse because the players have much fewer methods of spiritbonding but the most recent content released promotes the use of materia.
I ask SE to create content that allows us to spiritbond in more places/or have more options.
Dungeons imo is not the answer.