Quote Originally Posted by Eustass_Kidd View Post
Seriously... if anyone considers this dungeons to be good or hard, you must be pretty new to the gender or you never played another MMOs endgame. Please take a look around and see where are we coming from FFXI, WoW, Aion, etc. This is not SE first MMO's, this is not the first time they have made a dungeon/instances, and FFXI has a lot of them.

I played FFXI for 5 years, from release to Aht Urhgan. Did everything there was to be done, had 7 75's in the time i stopped playing. Played WoW for 6 years, from Vanilla to Frozen Throne. Beat every instance/raid there was to beat. So unless you have a similar resume or better, you are not going to tell what a good instance design is, or if its hard or not.

I am sorry, but the MMO industry has come a long ways to accept this as a quality delivery. I am sorry, I cant personally accept this, cause its not. Its a good addition to the non-existing content, don't take me wrong, I appreciate the effort from SE, but i could have waited a month or two until they had settle into the new Auto-attack system and its adjustments so they would delivered a better designed first dungeon.
I don't think they ever intended this to be a long term endgame content event. Its filler and a taste for whats to come. We can expect to see heavily strategy oriented content, inventive ways to clear the same path, a move towards multiple ways to grind a job. With a main job of 48 pug I find it difficult to believe you have even cleared the dungeon? Did you even participate in the betraal fight? This is no walk in the park and a definite shift to the old school style of MMO boss fights.