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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Murugan View Post
    Explain to me how people who have run the instance 50 times a week, the instance that is the pinnacle of current "end game" content in the game, have an advantage over the rest of us. Let them run it as many times as they want, and with whoever they want.
    It's a dangerous precident to be setting, unless you want all of the good items from dungeons to be either.

    A: Really damn hard to get.
    B: All Rare/ex.

    The content has almost worn it's usefullness to alot of people allready, while I may not partake in the dungeons I can see the downside of such a system. How popular would have Dynamis been in XI if people could enter however many times, and whenever they wanted?

    The rewards would be everywhere, the Artifact armour was designed to be some of the best gear in the game period, and aside from time investment and a bit of luck it was extremly easy to get if you removed those factors.

    I'm not saying have rediculous restrictions, I'm just saying that unlimited access will cheapen the content as a whole and negate alot of the positive effect it can have on the game. I'm sorry if the rank 50's want to be able to deck their characters out in a few days time but this kind of stuff should at least have some kind of restriction.
    (3)

  2. #2
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    It's a dangerous precident to be setting, unless you want all of the good items from dungeons to be either.

    A: Really damn hard to get.
    B: All Rare/ex.

    The content has almost worn it's usefullness to alot of people allready, while I may not partake in the dungeons I can see the downside of such a system. How popular would have Dynamis been in XI if people could enter however many times, and whenever they wanted?

    The rewards would be everywhere, the Artifact armour was designed to be some of the best gear in the game period, and aside from time investment and a bit of luck it was extremly easy to get if you removed those factors.

    I'm not saying have rediculous restrictions, I'm just saying that unlimited access will cheapen the content as a whole and negate alot of the positive effect it can have on the game. I'm sorry if the rank 50's want to be able to deck their characters out in a few days time but this kind of stuff should at least have some kind of restriction.
    I don't know are you joking?

    Dynamis would have been more popular, and vastly more enjoyable if it didn't have such stupid restrictions. Seriously do you have any idea how long it took people to get Relic Weapons the first time? That was not a friendly design at all.

    Rare gear should drop rarely, and equipment's quality should be related to how difficult it is to obtain at. No where is there a need to place stupid artificial restrictions to maintain rarity. This is a game's itemization we are talking about not the Federal Reserve. Just because other people have the same item as you, assuming the same amount of work to get it, does not in anyway impact its worth to players.

    Besides encouraging the selling of such high end gear, while I don't have a problem with it being tradeable, should not be the end goal of itemization. NM gear was ridiculously overfarmed in the long period that it was the only endgame content in the game, and yet it even still has value. I think you are blowing it out of proportion, especially because like you said you haven't done instances.
    (3)
    Last edited by Murugan; 08-05-2011 at 03:48 PM.