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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Destain View Post
    I think it's great we can come home from work and aren't penalized for not being able to play 3 times a day six hours apart or whatever conceived notion of a fair reset timer you have in your noodle.
    Great you think outside the box, don't you cheif.

    Why don't they use them fansy lev functions they have allready and give people a set ammount of entry tokens a day? I don't give a shit if they do all 3 runs in the span of 20 seconds, as long as there is some form of limitation to it. "Weekend warriors" as you call them get the shaft because they can't dedicated the time to do 50 runs in one day, why should those other people have such an overwhelming advantage over everyone else?

    Limiting the ammount of times one can enter instanced content not only makes it more fair for people who can't invest the time, it also helps restrict the flow of new items and grants some longevity to the content. Instead of being mastered and figured out withing a few weeks it may have taken us longer to get everything down pat.

    There is a fine line between being accesable content, and being almost pointless content. These dungeons in a few meere weeks will be untouched thanks to SE allowing such wanton access to them.

    I don't want people reading your posts thinking you actually know anything about game balance.
    (2)

  2. #2
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    Great you think outside the box, don't you cheif.

    Why don't they use them fansy lev functions they have allready and give people a set ammount of entry tokens a day? I don't give a shit if they do all 3 runs in the span of 20 seconds, as long as there is some form of limitation to it. "Weekend warriors" as you call them get the shaft because they can't dedicated the time to do 50 runs in one day, why should those other people have such an overwhelming advantage over everyone else?

    Limiting the ammount of times one can enter instanced content not only makes it more fair for people who can't invest the time, it also helps restrict the flow of new items and grants some longevity to the content. Instead of being mastered and figured out withing a few weeks it may have taken us longer to get everything down pat.

    There is a fine line between being accesable content, and being almost pointless content. These dungeons in a few meere weeks will be untouched thanks to SE allowing such wanton access to them.

    I don't want people reading your posts thinking you actually know anything about game balance.
    Explain to me how people who have run the instance 50 times a week, the instance that is the pinnacle of current "end game" content in the game, have an advantage over the rest of us. Let them run it as many times as they want, and with whoever they want.
    (3)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Murugan View Post
    Explain to me how people who have run the instance 50 times a week, the instance that is the pinnacle of current "end game" content in the game, have an advantage over the rest of us. Let them run it as many times as they want, and with whoever they want.
    It's a dangerous precident to be setting, unless you want all of the good items from dungeons to be either.

    A: Really damn hard to get.
    B: All Rare/ex.

    The content has almost worn it's usefullness to alot of people allready, while I may not partake in the dungeons I can see the downside of such a system. How popular would have Dynamis been in XI if people could enter however many times, and whenever they wanted?

    The rewards would be everywhere, the Artifact armour was designed to be some of the best gear in the game period, and aside from time investment and a bit of luck it was extremly easy to get if you removed those factors.

    I'm not saying have rediculous restrictions, I'm just saying that unlimited access will cheapen the content as a whole and negate alot of the positive effect it can have on the game. I'm sorry if the rank 50's want to be able to deck their characters out in a few days time but this kind of stuff should at least have some kind of restriction.
    (3)

  4. #4
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    It's a dangerous precident to be setting, unless you want all of the good items from dungeons to be either.

    A: Really damn hard to get.
    B: All Rare/ex.

    The content has almost worn it's usefullness to alot of people allready, while I may not partake in the dungeons I can see the downside of such a system. How popular would have Dynamis been in XI if people could enter however many times, and whenever they wanted?

    The rewards would be everywhere, the Artifact armour was designed to be some of the best gear in the game period, and aside from time investment and a bit of luck it was extremly easy to get if you removed those factors.

    I'm not saying have rediculous restrictions, I'm just saying that unlimited access will cheapen the content as a whole and negate alot of the positive effect it can have on the game. I'm sorry if the rank 50's want to be able to deck their characters out in a few days time but this kind of stuff should at least have some kind of restriction.
    I don't know are you joking?

    Dynamis would have been more popular, and vastly more enjoyable if it didn't have such stupid restrictions. Seriously do you have any idea how long it took people to get Relic Weapons the first time? That was not a friendly design at all.

    Rare gear should drop rarely, and equipment's quality should be related to how difficult it is to obtain at. No where is there a need to place stupid artificial restrictions to maintain rarity. This is a game's itemization we are talking about not the Federal Reserve. Just because other people have the same item as you, assuming the same amount of work to get it, does not in anyway impact its worth to players.

    Besides encouraging the selling of such high end gear, while I don't have a problem with it being tradeable, should not be the end goal of itemization. NM gear was ridiculously overfarmed in the long period that it was the only endgame content in the game, and yet it even still has value. I think you are blowing it out of proportion, especially because like you said you haven't done instances.
    (3)
    Last edited by Murugan; 08-05-2011 at 03:48 PM.

  5. #5
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    Great you think outside the box, don't you cheif.

    Why don't they use them fansy lev functions they have allready and give people a set ammount of entry tokens a day? I don't give a shit if they do all 3 runs in the span of 20 seconds, as long as there is some form of limitation to it. "Weekend warriors" as you call them get the shaft because they can't dedicated the time to do 50 runs in one day, why should those other people have such an overwhelming advantage over everyone else?

    Limiting the ammount of times one can enter instanced content not only makes it more fair for people who can't invest the time, it also helps restrict the flow of new items and grants some longevity to the content. Instead of being mastered and figured out withing a few weeks it may have taken us longer to get everything down pat.

    There is a fine line between being accesable content, and being almost pointless content. These dungeons in a few meere weeks will be untouched thanks to SE allowing such wanton access to them.

    I don't want people reading your posts thinking you actually know anything about game balance.
    I get what you mean but I must jus have a different view. I agree tha leve restrictions are bs, especially after the sp rebalancing. I see the time constraints your advocating implementing as more of an advantage to the hardcore. The hardcore player will be on at all three runs regardless of the time of day. I am for the most part a weekend warrior. I can get on line and crank out 2 or 3 runs in a night. I guess I don't understand complaining about not having to wait for an arbitrary timer to reset before I can do something I want to, in leves or in dungeons. I must be too much of an idiot. Silly me, applying basic logic to my reasoning. I shouldn't be able to walk into a cave I was just in... If this was a besieged type event or something large and special like the pending ifrit fight I'd agree with you.

    Respectfully,
    Destain Xiv
    (3)
    Last edited by Destain; 08-05-2011 at 04:04 PM. Reason: Stoopid ipad

  6. #6
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Destain View Post
    I get what you mean but I must jus have a different view.

    Respectfully,
    Destain Xiv
    I guess I'll just chalk it up to a difference of opinions, I myself don't tend to participate in endgame content much if at all due to my playstyle.

    I personally think that if Dynamis didn't have it's "Arbitrary" rules that it would have been dead, years before they killed it off with the level cap increase in XI. Dynamis remained a steady occurance for years because of the rarity and time constraints on when one could go.

    Just being a hard drop doesn't always make it hard to get, as it stands in XIV if you could sell the Rare/ex items the game has there would be no market for any item that isn't one.
    (0)

  7. 08-05-2011 03:59 PM
    Reason
    Duplicate