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  1. #1
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Adding two dungeons to an otherwise mostly "empty" game content-wise is like building a swimming pool in the middle of a desert. Everyone's going to flock to it because... damn... it's *water!*... in the *desert!*.

    It's like a juicy steak dinner with an ice cold beer dropped in the middle of a sea of white bread and water.

    Before long, the pool is destroyed and the steak is devoured.

    Then everyone's back to walking the desert or eating bread.

    The problem is, no one or two new things they introduce at this point is going to be enough to keep people engaged for long. Esp. not if they're being cleared within a week.

    Given the state of the game, I was really surprised they introduced dungeons that were A) so short and B) repeatable with such a low cool down.

    The only way new content like that is going to maintain any kind of longevity is if it's introduced along with a plethora of other new content... Tons of new quests, new storyline missions, new jobs/classes, several new dungeons instead of one or two... And they need to make sure some of the dungeons require more time to complete and aren't cleared in a week.

    There's a lot of work going into the game... So, hopefully more content of more variety is part of it.
    (13)
    Last edited by Preypacer; 08-04-2011 at 09:36 PM.