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  1. #1
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    As a tank, I know it sucks. But to be honest, it's pretty much the only queue that isn't instant for us.

    ST with 6 tanks would just be retarded. You hardly need more than one tank for the entire raid.
    (34)

  2. #2
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Raxion View Post
    As a tank, I know it sucks. But to be honest, it's pretty much the only queue that isn't instant for us.
    This, exactly. Every other queue in the game is quick for us. We are in no way entitled to ask for such a change to be made. Just tough it out like the DPS do for once.
    (43)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Donjo View Post
    This, exactly. Every other queue in the game is quick for us. We are in no way entitled to ask for such a change to be made. Just tough it out like the DPS do for once.
    Not to mention Syrcus Tower just feels better than Labyrinth of the Ancients did. 6 tanks in a raid felt really forced, whereas I'll admit 3 tanks to a 24-man raid feels more....natural for lack of better words.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    The queues feel that long for dps as well. I've waited no more than 20-25 min as a tank for ST, but it can easily be pushed to 45 min on dps due to member withdrawals. Make sure not to mark the "join in progress" checkbox when queuing as a tank since it always feels like it holds off on matching you up with a "new" group until you've reached a time threshold.

    It's easy to get spoiled by the insta-queues for tanks, but you are definitely not entitled to a wait free experience. In fact, maybe longer queues are just what's needed to humble certain players who constantly ask to be kicked or kick someone in order to leave without penalty so they can insta-queue again for a different dungeon/party from the roulette.
    (4)

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