my problem not the long queue for tanks
but the long streak of member withdrawal
my problem not the long queue for tanks
but the long streak of member withdrawal


Troll bait is delicious tonight, omnomnom


I've done ST as a tank, a healer and a DPS. Tanks get in easy, healer's have a moderately good queue time and DPS get shafted. Yes, DPS. The DPS slots outnumber the healer and tank slots combined, so having more slots won't make a noticeable difference for tanks. It certainly WILL make a difference for the DPS though.
Let it go. The extra tank would be redundant in ST anyway, so you'd simply replace one beneficial job with a meaningless one.
Just queue up as DPS. At least that way you can have some fun and do something still. If loot is on your mind there's no reason to worry either, you can pretty much win everything in ST with greed rolls as most players still just wait for the oils anyway.
There's very little need for an additional 3 tank slots. The only possible reason I could imagine it being helpful is in it increasing the odds of one of the tanks actually being willing to take initiative and tank. Three tanks standing idle and twiddling their thumbs is one thing, but most certainly 6 can't do the same right?

http://youtu.be/FopyRHHlt3M
This about sums it up.



I find it kind of funny that someone asked in this thread for there to be two tanks per party in ST.
The raid only needs like one tank in the entire alliance frankly.
Either way I've never had a solo tank queue time anywhere close to as bad as what the OP says.
Queue times aren't the same for every server. On my DPS roles I have most queue times < 5 minutes for example. Does that mean that the long queue time for DPS isn't an existing problem? Not quite, it merely indicates that the server may not be representatitive for the overall community.



No, but queue times are the same across a data center, and Sargantas is on the same center I am.Queue times aren't the same for every server. On my DPS roles I have most queue times < 5 minutes for example. Does that mean that the long queue time for DPS isn't an existing problem? Not quite, it merely indicates that the server may not be representatitive for the overall community.
Unless you're either queueing at extremely low activity hours (1AM) or queueing for something nobody does (eg Turn 3), where the OP says "30-60 minutes average" I think the longest I've had is ~30 minutes after accounting dropped groups etc.
Or maybe I just don't notice anymore; after a 3 hour wait for a Stone Vigil group that failed to complete it in 2.0 any queue time that isn't like an hour long no longer bothers me.

Check with DPS, they will let you know what their normal queue time is. It seems that ST has given dps a welcome break from crazy queue times. With the queue time you have, find a hobby, learn a craft. Lots of things you can do with that time.


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