Crosspost from the other atma thread:

Honestly, I thought this through and there's a very easy solution to the problem. Increase the droprate of atma to 50%. Change the required atma to 16 atma per region. Bam. Atma is fixed.

1) It requires, on average, the exact same amount of effort/time that atma currently does. 400 fates.
2) It allows for the more "casual" playstyle that the relic should be.
3) Players like seeing progress. Grinding for an hour and getting 3 fates > grinding for an hour and getting 0.
4) It almost completely removes RNG from the picture.

Here, I decided to graph it out. I used 1 million samples. Green is 3% chance and 12 atma, violet is 50% chance and 200 atma. http://i.imgur.com/6Yn1Q0w.png Both average out to exactly 400 fates required, but the std deviation is much much lower, it's nearly entirely unlikely you will require more than 500 fates. X axis is # of fates, Y axis is # of times the last atma was gotten on that fate.