I realise that. But the fact stands, you cannot vehemently oppose atma while YOU are stuck on it, then decide it's fine for everyone else when you've completed that one.
Anyway, nevermind.
I realise that. But the fact stands, you cannot vehemently oppose atma while YOU are stuck on it, then decide it's fine for everyone else when you've completed that one.
Anyway, nevermind.
Atma is fine. Stay on dat grind.
Nothing beats doing 600 ish FATEs for dat 9th atma.
But I AM still stuck on it. You're making this into a circular argument because you can't refute what people have to say against your opinion.
A person can't change their mind? Really? That's what you're going with? Once you have an opinion on something, you're stuck with it for life?
@Aegis
Learning blue magic at level 1 was pretty frustrating though, as you could not raise your BLU skill level unless you used BLU magic (more BLU skill meant better chance at learning BLU magic, for those who do not know). Though once you learn your first spell, it was an amazing feeling. Aside from trying to learn the first spell, the only part I think I hated the most was when I tried to learn Blue Magic from beastmen, since they have a massive move list depending on what Job they were (Tonberry's especially. Light of Penance was a nightmare to learn because the Tonberry would never use it... they LOVED to use Throat Stab, though). But yeah, forgot to mention that learning Blue Magic was a fun experience. Atma, however, is not.
Yes, learning Blue Magic was entirely RNG as well, however, to learn the magic, you needed the mob to use their ability. If they used their ability, then there was a chance you would learn it. If your skill level was high enough, you'd learn it pretty quick. Atma, however, lacks all of that. No monster in a FATE has 'Atma Lights' attacks. There's also no 'combat skill levels' in XIV to make the drop rate higher. It's just purely RNG urgh times.
I don't think it was ever proven increasing Blue Magic skill increased your odds of learning. You had to be within a certain skill range (30, was it) to be able to learn, but I think that once you were there, you had as much chance as anyone else. I know a couple of spells that I learnt more or less immediately as soon as I was eligible to, and some others that took days even though I had over levelled them by quite a bit.@Aegis
Learning blue magic at level 1 was pretty frustrating though, as you could not raise your BLU skill level unless you used BLU magic (more BLU skill meant better chance at learning BLU magic, for those who do not know). Though once you learn your first spell, it was an amazing feeling. Aside from trying to learn the first spell, the only part I think I hated the most was when I tried to learn Blue Magic from beastmen, since they have a massive move list depending on what Job they were (Tonberry's especially. Light of Penance was a nightmare to learn because the Tonberry would never use it... they LOVED to use Throat Stab, though). But yeah, forgot to mention that learning Blue Magic was a fun experience. Atma, however, is not.
Yes, learning Blue Magic was entirely RNG as well, however, to learn the magic, you needed the mob to use their ability. If they used their ability, then there was a chance you would learn it. If your skill level was high enough, you'd learn it pretty quick. Atma, however, lacks all of that. No monster in a FATE has 'Atma Lights' attacks. There's also no 'combat skill levels' in XIV to make the drop rate higher. It's just purely RNG urgh times.
My first was Sprout Smack followed by Pollen, once I had pollen, the rest became a breeze because I could keep myself alive so much longer.
But RNG is RNG, and FFXI was the land of superstitions. YMMV.
Feel free to change your mind, none of my business i guess. I just find it very funny that you change your mind AFTER finishing an atma weapon.
And i'll try to find the citation at some point.
Got my last Atma in about 35 minutes after my last post (7:57 AM) and class this morning (9 AM).
12/12 in just about 27 hours, spread across maybe 400 fates over the course of 5 days.
Again, might just be lucky, but it doesn't seem that broken.
Wasn't that bad the first time.
Was even easier the second time.
I do plan to do it a third time, increase or no.
I'm not saying this to oppose an increase, rather just to point out it isn't a horrible system, it isn't broken, and it doesn't need "fixing".
That's all.
Crosspost from the other atma thread:
Honestly, I thought this through and there's a very easy solution to the problem. Increase the droprate of atma to 50%. Change the required atma to 16 atma per region. Bam. Atma is fixed.
1) It requires, on average, the exact same amount of effort/time that atma currently does. 400 fates.
2) It allows for the more "casual" playstyle that the relic should be.
3) Players like seeing progress. Grinding for an hour and getting 3 fates > grinding for an hour and getting 0.
4) It almost completely removes RNG from the picture.
Here, I decided to graph it out. I used 1 million samples. Green is 3% chance and 12 atma, violet is 50% chance and 200 atma. http://i.imgur.com/6Yn1Q0w.png Both average out to exactly 400 fates required, but the std deviation is much much lower, it's nearly entirely unlikely you will require more than 500 fates. X axis is # of fates, Y axis is # of times the last atma was gotten on that fate.
So I mentioned this earlier in this thread but it took me 360 fates for all 12 atma. In the last 3 days, I just grinded all 12 atma again. This time it only took 190 fates. Maybe SE did already increase the drop rate? Or maybe I was just luckier. Regardless, grinding atma in a short amount of time is totally doable. Hours-wise, it took me <15 hours (I used 30 Gysahl Greens plus sometimes my choco died). Anyway, I'm sure SE will increase the drop rate eventually. I wouldn't be surprised if they did it with 2.4 but I'd say definitely by the time of the expansion.
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