

If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
That OCD yo


I rather them use the precedence based off stat/colors.
For the gearset sake it would be something like the following:
Tank = Burnt Orange or black (to match the pants) / Armor
Melee = Yellow (gold trim on both the armor sets)
Bard = Red (armor is red)
Caster = Purple (Armor)
Healer = Clear/White (body piece)
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.


Doesn't really matter. It'll be obsolete in a few weeks anywho. I'm more excited about the invisible accessories we'll be receiving in 2.4.


If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

They did it with Darklight, no clue why they didnt just stick with that.
Maiming: Blue
Healing: Green
Striking: Red
Casting: White
Fending: Yellow
Aiming: Pink/Purple(ish)
Hero's: Black (all)
Allagan/High Allagan: 2 classes each share 2 colors. Fending/Slaying/Striking and Healing/Aiming (Maiming is only on plain Allagan, Slaying only on High Allagan)
Casting on Darklight could be a "Light" Yellow, but it's still decently different, and even with the Slaying merge, they could have it be a much darker purple than Aiming to differentiate it but still show that its Striking+Maiming.
Hmmm, on a totally unrelated note - I wonder what colour Coils III will give? We've had blue + red, so I'm thinking green, maybe?
my vote goes for yellow , or maybe white (would love to see weapons based on white)
interesting to see the names, allagan , high allagan , supermegaultra allagan?
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