Quote Originally Posted by NoctisUmbra View Post
The idea is atm Simian Thrash has its own use.

The minute you remove the evade requirement as you suggest it simply becomes a flashy version of Victimize 2 that costs more Action Points. That sounds less useful to me.

Simian Thrash being a move you use 1/10 times may be stupid, but for its purpose it does what it's supposed to do better than any other skill.

Making it a Victimize II with more flash, which you pay for with a higher slot cost, is much more stupid and useless. If the proposed change is this, then I assure you Simian Thrash will never have a place on my bar as Victimize II will always beat it out.

Simian Thrash is fine as is. It can be better. It can be much better. The idea of simply removing the evasion requirement does not make it any better though. Unless you somehow think that they will remove said requirement and still keep it just as powerful - which essentially breaks the balance between 3k TP weaponskills and makes Victimize II useless.

I prefer options, not redundancy for the sake of flash.
Yet, at the moment, Simian Thrash offers NO viable options other than doing DMG when you solo, and when you solo Concussive Blow is a must, so that's 3Ktp, which, for a PUG is nothing, then the need/want for Jarring Strike. Victimize is left last in between Jarring Strike after evades.

EDIT:
Actually, if you want to make things fine and dandy trhat would make ST useful, take the evade off of Jarring Strike and offer a longer CD on it, then you can spend your evade on ST.