Quote Originally Posted by NoctisUmbra View Post
You seem to be under the impression that the Stun is amazing - so amazing that doing 3x the damage of Jarring Strike II on a counter is not worth it without the Stun.

From what I can tell the Stun is most useful in interrupting the mob's WS. Otherwise you basically slow him down just a bit - and that's assuming you evade so often you effectively keep him unable to do anything. For that purpose, when tanking in a party, I don't see how it is much better than Shock Spikes being cast on you.

The Stun from Jarring Strike is very useful - more useful for certain battles (ie. vs Deepvoid Slave) and when soloing - but I wouldn't say it negates Simian Thrash entirely.

Simian Thrash does more damage than any current WS. It is an effective tool to use when you reach 3k TP. If you use Invigorate II when tanking on PGL like I do, then you will gain 3k TP even with liberal use of Jarring Strike II on evades. Then firing off a Simian Thrash will make quite the dent on the enemy.

Simian Thrash has a purpose: massive damage as punishment to the enemy. Removing the evade requirement removes the purpose.

Also, doing the same to Jarring Strike II will have a similar result. They will increase the TP cost to 1k and up the CD on it considerably. Spamming a Stun move is broken. Certain awesome skills are only that awesome because they require awesome evasion.

Evade a mob 8x in a row (which is awesome btw) and you can keep his ass stunned all the way. I've done this. It feels great.

I'm all for creative changes. Removing the evade requirement is not creative. It simply makes it into another boring WS.
Lol everything you said is wrong, your existence is wrong...just saying.
Anyhoo....When you have a lot of other abilities that take priority over ST, when you eventually get to where you can use a damage filler, people just use Victimize II.

My 1 gil is worth more than your 1 gil.