Quote Originally Posted by Gath View Post
I evade more than often enough, but still, if you can get a stun off at any time it takes away POTENTIAL damage, and when you're tanking/soloing then ridding yourself of any damage, even if it is potential is more efficient, as of right now, Victimize II is close to ST in damage, so why not save the evade ability for a stun if a damage ability you can use at any time is just as viable, and I say this because Victimize II is piercing damage, and at this point, piercing damage outweighs the damage of other types of damage, be it slashing or blunt.
In my testing I have done 900-1k+ damage on enemies that took 650-700 damage from a vic2 (including 3+ enfeebs on target.) I assure you, if the damage amount ST has on Vic2 was not significant I wouldn't be discussing this here with you right now. However, as it stands, when ST out-damages Vic2 it out-damages Vic2 quite drastically.

Not to mention one can argue ST not only has generally better accuracy, but also does not require enfeebs on the target to compare. One can argue in most situations the target should have enfeebs anyway, but when soloing you may find yourself in a situation where ST really calls out to be the proper choice.

Besides, if you evade enough and build TP properly anyway you'll have more than 250 TP and be ready to stun the target again real soon.

From what I can tell, people just want a nice shiny ultimate skill they can use whenever they want like other classes instead of being limited to a condition. Only reason I can think of them not seeing that in Victimize II and looking for ST to be made free to use is because Vic2 doesn't have a fancy, pink animation. Really?..

Also, ridding yourself of potential damage is not always more efficient when soloing/tanking. Again you have to think of this in a much more broad window. Many times, especially in soloing, a solid offence is the best defense.