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  1. #1
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Gath View Post
    then we can have times that would be noted as the orgy that ended America.
    All hail the Anarchic Commune of Sexylvania!
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Eekiki View Post
    All hail the Anarchic Commune of Sexylvania!
    Makes me want to ride naked bareback on a my little pony
    (1)

  3. #3
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Removal of the purple ball = Yes
    Making the animation (punching) faster = Yes
    Removal of having to evade for our under-powered Simian Thrash = Yes

    Get it done Devs.
    (0)

  4. #4
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    They should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.

    I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
    (0)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SydeBeheln View Post
    They should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.

    I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
    That wont help cause the move is still useless in group play...cant evade whats not hitting you
    (8)
    Last edited by Firon; 08-06-2011 at 03:08 AM.

  6. #6
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Firon View Post
    That wont help cause the move is still useless sin group play...cant evade whats not hitting you
    This. You're winner!
    (0)

  7. #7
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Firon View Post
    That wont help cause the move is still useless in group play...cant evade whats not hitting you
    You can taunt to make the mob hit you once in party play. Taunt gives only a small amount of enmity , the debuff on the mob makes it attack you.

    I do hate the purple sun though.
    (1)

  8. #8
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sylkis View Post
    You can taunt to make the mob hit you once in party play. Taunt gives only a small amount of enmity , the debuff on the mob makes it attack you.

    I do hate the purple sun though.
    That is something very stupid to do that one taunt could wipe your while pt.... Taunt ogre and he uses cone attack and kills all of your mages yeah.. great idea....
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by SydeBeheln View Post
    They should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.

    I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
    I'm all hoorah about strategy and all, but a lot of times a PUG is not tanking and if they are they use jarring strike. And Lancers, I mean where's the tactic in Chaos Thrust?
    (3)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Now that I'm back from work, I can actually type without the crappy Iphone typing.

    If they don't want to take away the evade, at least let us do Hammertime after we kill the mob that we used Simian Thrash on.
    (1)

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