Removal of the purple ball = Yes
Making the animation (punching) faster = Yes
Removal of having to evade for our under-powered Simian Thrash = Yes
Get it done Devs.
They should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.
I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?


That wont help cause the move is still useless in group play...cant evade whats not hitting youThey should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.
I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
Last edited by Firon; 08-06-2011 at 03:08 AM.


You can taunt to make the mob hit you once in party play. Taunt gives only a small amount of enmity , the debuff on the mob makes it attack you.
I do hate the purple sun though.


That is something very stupid to do that one taunt could wipe your while pt.... Taunt ogre and he uses cone attack and kills all of your mages yeah.. great idea....
I'm all hoorah about strategy and all, but a lot of times a PUG is not tanking and if they are they use jarring strike. And Lancers, I mean where's the tactic in Chaos Thrust?They should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.
I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
Now that I'm back from work, I can actually type without the crappy Iphone typing.
If they don't want to take away the evade, at least let us do Hammertime after we kill the mob that we used Simian Thrash on.
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