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  1. #11
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Even if they don't add those specific things, little tricks and such implemented in the same spirit would be great. Anything that switches things up, introduces a bit of randomness, and keeps people on their toes (ie. prevents even veteran runners from falling into too comfortable a "pattern" for each one) is a +, to me.
    (2)

  2. #12
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    What I would personally like the new dungeons to have is a minimal ilvl requirement of 95-100, with loot being around i105 (as a minor gear progression towards Second Binding Coil). With that and trash mobs that are not a simple "gather together, AoE to death, repeat" but actually something with mechanics to them... I'll have faith in the dungeons again.

    We also kind of have eleven dungeons and two raids for the newbies/casuals to enjoy or use to gear up for new dungeons... no need to make the 2.4 dungeons require a minimum ilevel of 80 to enter and drop i90 gear. That's just a massive waste.
    (1)

  3. #13
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Instead of this rose-colored glasses nostalgia, let's make HM dungeons of Pharos/Lost City/Hullbreaker. I want a fight Siren just insta-charms people and you have to actually deal with that. I want a fight where nightmare lasts more than 3 seconds and failing mechanics gives serious consequences. I want a fight where you have to actually fight the kraken instead of just a bunch of tentacles.
    (1)

  4. #14
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nestama View Post
    What I would personally like the new dungeons to have is a minimal ilvl requirement of 95-100, with loot being around i105 (as a minor gear progression towards Second Binding Coil). With that and trash mobs that are not a simple "gather together, AoE to death, repeat" but actually something with mechanics to them... I'll have faith in the dungeons again.

    We also kind of have eleven dungeons and two raids for the newbies/casuals to enjoy or use to gear up for new dungeons... no need to make the 2.4 dungeons require a minimum ilevel of 80 to enter and drop i90 gear. That's just a massive waste.
    Just curious, aside from glamour, when's the last time you ran a lvl 50 dungeon for gear?

    On a more relevant note, I support this. Also add Ultima HM to Trial Roulette. I wanna see tears.
    (1)

  5. #15
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mjytresz View Post
    Just curious, aside from glamour, when's the last time you ran a lvl 50 dungeon for gear?
    Last time I ran a dungeon for gear to upgrade my Jobs? Amdapor Keep back in 2.0 :I
    (0)

  6. #16
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    As long as they are actually fun and not just an annoyance after the first time...
    (0)

  7. #17
    Player
    RyuuIfrit's Avatar
    Join Date
    Mar 2014
    Posts
    5
    Character
    Ryuu Purifier
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Now while I do agree with the Pharos/Lost City/Hullbreaker look at the level dungeons and when they are released. They are working up to the HM higher level ones as far as I can tell. All I am saying is when they do GET to DD/CC/AV CONSIDER the 1.0 content. They did address the krakken in Hullbreaker already by saying he will be back in a different dungeon. And why not bring back some of the old content. I mean they did take away from us elemental resistance, BLM spells, DoTs, Ancient Magic (referred from FF11). In reality they made the game a little easier.
    (0)

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