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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Mertrodome View Post
    As someone who didn't play in 1.0, what made them different? What is "the 1.0 dungeon style"? I'm curious because I do think the current dungeons, while having some fun mechanics, are a bit cookie-cutter sometimes. Any examples you could share?
    The dungeons just had gimmicks the new versions don't, but the old versions were endgame when they were implemented and intended to be more difficult.

    Off the top of my head:
    • In Darkhold the All-seeing eye or another invincible Ahriman were throughout the entire dungeon (the other one put a ton of status effects on anyone in the AOE) and they were present in the boss fight.
    • Cutter's Cry's sandpits would damage HP, MP, or send you back to the start of the dungeon.
    • The areas with the yellow...stuff... in Aurum Vale had a strong, permanent DoT effect whenever you were in those rooms. Eating Morbol fruits in the side rooms would temporarily reduce the DoT potency.
    (1)
    Last edited by Estellios; 10-01-2014 at 02:12 AM.

  2. #2
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Estellios View Post
    The dungeons just had gimmicks the new versions don't, but the old versions were endgame when they were implemented and intended to be more difficult.

    Off the top of my head:
    • In Darkhold the All-seeing eye or another invincible Ahriman were throughout the entire dungeon (the other one put a ton of status effects on anyone in the AOE) and they were present in the boss fight.
    • Cutter's Cry's sandpits would damage HP, MP, or send you back to the start of the dungeon.
    • The areas with the yellow...stuff... in Aurum Vale had a strong, permanent DoT effect whenever you were in those rooms. Eating Morbol fruits in the side rooms would temporarily reduce the DoT potency.
    Personally, I could do without such..."fun" augmentations.
    (2)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Andevom View Post
    Personally, I could do without such..."fun" augmentations.
    The only one I hated with a passion was the sending-you-back sandpits, the rest were pretty cool challenges and awareness checks. I think we could use more gimmick dungeons like Wanderer's Palace, to be honest.
    (2)