Looks like that LS has 20 players, not 128. Regardless, I do agree that LS groups should be allowed subs. But whatever works d00dz!
Gratz to all who have cleared t10 and AU on t11 as well. Wow! That is some quick progression.![]()
Looks like that LS has 20 players, not 128. Regardless, I do agree that LS groups should be allowed subs. But whatever works d00dz!
Gratz to all who have cleared t10 and AU on t11 as well. Wow! That is some quick progression.![]()
Last edited by RinchanNau; 10-30-2014 at 10:30 PM.
Grats on all the clears so far.
PS. Oniiiiiiiiiiiiiiiiiii!
My bad, 128 is the cap... I read the 20/128 as members online vs. total, but of course that was stupid of me considering I could easily see the online members at the top. @__@ I'll edit that part out of my post.
I like that idea. I'm not against having Linkshells having subs available in them either but at most i would say 4 players. (Not specifically this make up but my reasoning behind the number 4 is 2 dps/1 healer/1 tank sub or something of the sort.)Maybe require a Linkshell to register before being able to post for progression? You'd at least ensure they're an actual static group for 2.4, and not just a PF group or a 6-7/8 FC group who pugged two randoms for whatever reason. Require the registry at least 24 hours before any clears are claimed, so that people don't just 'shell up and register immediately beforehand just "in case" they beat it?
Seeing as we never specified rules and regulations prior to your post, I'm not against listing your LS kill, however those changes would have to be made for future progression.
Ooh, that's a way better name for our static than "I have AIDs". I'll bring it up the next time we're all on.
Btw, it's pretty stupid that an FC can have any number of players as subs but you're going to nitpick about our static having 8 members, their alts, one sub, and two friends who barely ever play. I guess a glorified pug getting server 4th must really give you the butthurts, eh?
Don't make this personal. I'm simply stating what the majority of end game companies think/feel.
actually most of that link shell is a bunch of our alts and a few good standbys. if you can clearly see, those with stars next to them in the LS name are the ones shown in my screen shot of our win. i could really mess with you and say i'll post next week with a Full fc clear, but i am not fond of that rule. who knows we'll see. also we've been raiding with this same set up since 2.2. we were all in there prior to 2.4 already.
lol we name our static in accordance to what ever we have trouble in the first new turn. last big coil patch were the bulbs. this patch it's those damned red dots.
My bad. I saw the name changes and raised an eyebrow. I assumed that they were all on and had logged due to maintenance; I didn't even think beyond that.
That seems a tad unfair because FCs don't have the same requirement; although, they're significantly harder to form. But, because nothing's stopping someone from dropping FC to join another to count for progression I think it might be better to look for solutions elsewhere. Specifically, perhaps we can limit the size of a linkshell to be less than that of two fully formed raid groups? Twelve players would be easily enough to account for subs and fifteen would give even more breathing room without lending itself to duplicate entries of overlapping linkshell kills. However, in the end of the day the judgment call can be left to Milulu as it is his thread and the trend of threads of this nature have been: "Well, if you want to record it, you can record it however you'd like."
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That being said, this whole thing does raise an interesting point. On the one hand, there's no point tracking progression for a pug group, as we're only interested in statics. On the other hand, a large linkshell that pulls members who are available to kill it feels more like a pug group with a more limited pool of players (which then isn't much difference from an FC, but there's no good way to tell if an FC static is indeed a static, since those will tend to have more members). At the least, I'm interested in giving credit to those who successfully kill content, a kill is a kill, but I wish to respect the community's desire to only track the progression of static groups and not pugs. Thus, I'll be amending the rules for linkshells a little bit, and I'll try to be as fair as possible (your kill before this rule will count, don't worry).
-All linkshells must have no more than 16 members, 8 main and 8 backup raiders. Alts should not be included in a raiding linkshell.
-All linkshells should include the linkshell window in their screenshot WHILE in the completed duty screenshot, you may take multiple screenshots of the kill, loot, time, linkshell, whatever, so long as the linkshell window is visible while in the instance. (all party members must also be showing).
If you raid as a static linkshell and have more than that number of members, you may make a linkshell purely for your static team (and those backups), and just not use it, so long as the linkshell is made and named before the content is cleared. As long as that's there, then I'm certain nobody will have any problems with any further kills. And please keep all arguing out of this thread, this is not a discussion thread but a progression one, comments about progression are allowed but bickering is not.
edit: if you guys could post said screeny next week or with 11 if you get it this week, then I'd really appreciate that
Last edited by TotalInfinity; 10-31-2014 at 08:29 AM.
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