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  1. #32
    Player
    HiranaiVashai's Avatar
    Join Date
    Jan 2012
    Location
    TREES_AND_GRASS
    Posts
    32
    Character
    Y'hiranai Vashai
    World
    Goblin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tiggy View Post
    This will never happen. As long as the game is on the playstation platform it will be impossible to add a voice chat system directly into the game. Pc players are unable to voice chat with playstation players. Period.
    Not entirely true, the game works cross platform, voice should be able to as well. The issue is more the need to optimize and compile versions for each system so it can compress the sound correctly and decode the received data correctly.

    Quote Originally Posted by Noshpan View Post
    WoW & EQ2 both have in-game voice clients. They're both equally awful and people rarely uses them. You're better off using a third party program such as Mumble, Vent, TS3, Skype... Hell, even Google Chat is a better option.
    Quote Originally Posted by Dwill View Post
    Rarely is an understatment. In 6 years of WoW, no one I know nor myself ever used it. Heck, I've never even heard of anyone actually using it.

    If Square Enix would add one, chances are it would be of the same quality as the WoW one and be totally worthless which will make people go back to TS3,Mumble and co. So yeah, I'd rather they don't waste developer time on something barely anyone will ever use.
    Quote Originally Posted by Noshpan View Post
    I used WoW & EQ2's in-game voice chat a couple of times. Then promptly deactivated the feature when the quality ranked up there with talking to someone underwater. Thus hence "rarely"
    There's a reason for all this and what makes voicechat implementation into the game just not worth it. The engine would need to compress the audio and be sent along towards the server, gobbling up extra bandwith between server and client, needing to adjust priority of game and voice data and either lag the game, or lag the sound. The solution to minimize this sacrifice is high compression which will reduce sound quality in most cases and thus sounding muffled/underwater like.

    The in game voicechat seems to be desired mostly by the console players. The solution should be it's developers adding a client that allows you to connect to TeamSpeak/Mumble or likewise services. Still not ideal, and most voicechat applications seem to have their own idea on how their servers/clients should interact.

    Another solution I could think up is if SE implemented the voice servers on the clients themselves and have the server list the hosting clients to redirect voicechat to. This would practically be like 'hosting a skype call'. PS3 users probably won't be able to use this feature still since it will demand extra processing power and SE has already tried to optimize the client as much as it is. And the quality will depend on the connection of who is actually hosting the call.

    TL;DR: Hope on standardized voicechat servers and consoles implementing acces. Otherwise, not worth it.
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    Last edited by HiranaiVashai; 10-03-2014 at 09:06 PM. Reason: /10charplaceholder