DF extremes and some coils could benefit greatly from voice chat, imo.
Would love to have this feature available.
DF extremes and some coils could benefit greatly from voice chat, imo.
Would love to have this feature available.
Last edited by Gextiv; 10-03-2014 at 10:49 AM.

Not entirely true, the game works cross platform, voice should be able to as well. The issue is more the need to optimize and compile versions for each system so it can compress the sound correctly and decode the received data correctly.
Rarely is an understatment. In 6 years of WoW, no one I know nor myself ever used it. Heck, I've never even heard of anyone actually using it.
If Square Enix would add one, chances are it would be of the same quality as the WoW one and be totally worthless which will make people go back to TS3,Mumble and co. So yeah, I'd rather they don't waste developer time on something barely anyone will ever use.There's a reason for all this and what makes voicechat implementation into the game just not worth it. The engine would need to compress the audio and be sent along towards the server, gobbling up extra bandwith between server and client, needing to adjust priority of game and voice data and either lag the game, or lag the sound. The solution to minimize this sacrifice is high compression which will reduce sound quality in most cases and thus sounding muffled/underwater like.
The in game voicechat seems to be desired mostly by the console players. The solution should be it's developers adding a client that allows you to connect to TeamSpeak/Mumble or likewise services. Still not ideal, and most voicechat applications seem to have their own idea on how their servers/clients should interact.
Another solution I could think up is if SE implemented the voice servers on the clients themselves and have the server list the hosting clients to redirect voicechat to. This would practically be like 'hosting a skype call'. PS3 users probably won't be able to use this feature still since it will demand extra processing power and SE has already tried to optimize the client as much as it is. And the quality will depend on the connection of who is actually hosting the call.
TL;DR: Hope on standardized voicechat servers and consoles implementing acces. Otherwise, not worth it.
Last edited by HiranaiVashai; 10-03-2014 at 09:06 PM. Reason: /10charplaceholder
No it isn't. Please offer me one. Just one example of a game on a console that had cross platform voice chat with a pc version or even another console. If you can show a single example I'll retract my statement. Until then it stands.
Sony will not allow it because it creates a inconsistent experience with their user base and it's against their interests to offer such functionality. Games that use voice chat on the console use the built in console voice features and those will never communicate with PC until the console makers change their minds.

PC, PSP slim, XBox 360.... Skype.
True, not a game, but it is one service that has been cross platform. Games and applications are basically still the same. Both code with data and references, CPU instructions and what not. Not many games have been made cross platform and even this day and age some games are isolated to a single platform per implementation, Destiny being an example. I don't know many games that implement a voice chat server, UT2004 being one of the earlier servers to provide such features. I also honestly don't know many actual cross platform games aside of FFXI and FFXIV.
Last edited by HiranaiVashai; 10-04-2014 at 05:00 PM.
First off cross platform is extremely common in this day and age so this problem would likely have had a solution if one existed. This is hardly the first game that was on multiple systems at the same time but they almost never share servers. Did you ever wonder why? Because it's not an implementation choice. It's because the console developers themselves specifically limit it. Xbox One for example requires developers to use their Azure servers and for the game to be locked to there system. FFXI was an exception that square fought for on the xbox 360 and even it never had cross platform chat.PC, PSP slim, XBox 360.... Skype.
True, not a game, but it is one service that has been cross platform. Games and applications are basically still the same. Both code with data and references, CPU instructions and what not. Not many games have been made cross platform and even this day and age some games are isolated to a single platform per implementation, Destiny being an example. I don't know many games that implement a voice chat server, UT2004 being one of the earlier servers to provide such features. I also honestly don't know many actual cross platform games aside of FFXI and FFXIV.
So you bring up skype instead of an actual game. Skype is cross platform sure but it's also an application that had special support from the console developers (just like FFXI on the 360) to function this way. It's not a game app, it's an application. I still don't see a single game listed that has cross platform chat.
Sure it's all 0's and 1's and a nice internet connection to tie it all together. That means absolutely nothing if the companies policy prevents that functionality.Both code with data and references, CPU instructions and what not.
Cross system voice chat will never ever happen because the companies (Sony, Microsoft) will never let it happen. It has absolutely nothing to do with square or their decisions or feasibility of the system to perform it.
Trying to convince square is useless. Expecting anything but "no" as an answer is useless. They literally can not provide this functionality without the support of sony even if they wanted to and it appears they don't.



Not if everyone speak different languages.
For some people it is easier to read and write english than to speak and hear english.
With ingame voice-chat we would see more english onry, german onry and french onry parties in the PF.
And maybe also more japan onry parties than usual.
Last edited by Felis; 10-04-2014 at 05:07 PM.
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