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  1. #21
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alipoprocks View Post
    This argument seems to get brought up every time someone requests lockout change/removal. This whole game promotes loot-selling right now as it is. But by having lockouts, it prevents enjoyment from many people. There have been numerous posts from people about their frustrations of building and/or maintaining a static. People want to help their friends who may only have 5 people.

    The good far outweighs the bad by removing or changing lockout rules. Runs get sold right now for everything anyway so I don't agree with that argument. Lockouts don't prevent sales.
    Lockouts don't prevent them, but they massively limit them. Sell one run a week with lockouts (while also giving up your own chance at loot for the week), or sell 18 runs a day without them. Surely you can do simple math.

    With no lockouts, most people would finish new content within a much shorter time than they do now. This isn't good for the health of the game. With SE giving us only 4 boss encounters per major patch, unlocking the current raid tier just isn't a viable option. I understand that people want to raid freely with their friends, but they want to ignore the fact that their suggestion would be exploited to hell and also completely ruin the game's progression raiding.

    Every good MMORPG has weekly raid lockouts. It's part of the genre. I just don't understand why so many people choose to complain about it in this game specifically.
    (3)

  2. #22
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Coil as instance is "meh" ,feels like FFXIII , just keep going ahead , no way to get lost and scenary is boring....

    1 raid with 4 boss for the week is a joke.

    in 1 year no1 is going to say , omg remember the days of Coil of bahamuth? (cross fingers for third coil)

    i still remember my days on FFXI Sky / sea .

    more endgame than the last raid could help, extreme primals (rowena tokens) helped a bit but after farming every weapon there was no point .

    more bosses and more dynamic battlefields, tired of fighting bosses on a lame circle ....

    2nd coil fights are better , more fun , but i still miss interacting with the enviroment somehow...
    (2)

  3. #23
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    251
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    I was thinking about something that would be cool;
    A fight thats like a dps check, kinda where you have to escape some structure that's about to expode and kill mobs that are blocking your path.
    (0)

  4. #24
    Player
    WellGramarye's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    320
    Character
    Lumei Asuran
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kiara View Post
    snip

    You forgot the wind/earth crystal (I don't remember which it was..) that would drop 100% and be the ONLY drop sometimes.
    (0)

  5. #25
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    Hey guys,

    Just wanted to add my thoughts on the matter. First off I don't see the current system changing before the xpac if at all.

    Looking back at content progression in 2.0, I think with fewer levels to go through in the xpac a more defined content progression will ensue. As we look back to ARR launch there was a break down in the content progression because Coil was released before CT, and dungeons were almost never used for the gear they dropped but merely as the quickest way to a currency cap.

    A few changes I would like in the for future with regards to content progression;
    1. Dungeons with useful loot and a max Ilvl sync so they never become completely arbitrary. This would be the entry level for content progression.
    2. 3.0 Version of the CT to be the entry point of raiders.
    3. For CT add random bonus parameters to trigger extra loot chests a with separate weekly loot lock, i.e. Kill X boss with out killing their minions, don't allow players to be hit by y spell. This would add incentives to get FC/Alliance groups and more teamwork between the parties.
    4. Add a CT Hard mode- This (possibly a 8 man version) would allow those who want a more adventure-ish type of raid, with trash (CC) and exploration, varying bosses and mechanics, and non combat encounters. This would have a weekly lock like coil on access instead of weekly allowance on loot like normal CT.
    5. 3.0 Coil would continue to have highest Ilvl rewards and relevant content difficulty. Maintains the weekly locks. Increase number of turns to 7-9 bosses per Coil.
    6. After completing coil an additional weekly quest would become available, completing the coil with this quest would grant a currency to spend on coil loot that RNG deems you unworthy of. I.E.- 4-6 weekly completions for Accessories, 6-8 for minor armor, 8-10 for major armor, 12-15 for weapon.
    7.Savage coil being available in place of regular coil locks, once regular coil is completed. Same amount of rewards and ilvl but the gear should be visually distinct. Dye-able armor, more pointy bits, visual effects on chest and glowing weapons.
    8.Sync Max Ilvl for Savage version with that turns max. So having those items/weapons are always an achievement but not gated by time.

    Examples of Ilvl progression.
    Dungeons= 200 (Max ilvl sync to 210)
    Lesser tomes= 205
    3.0 CT= 210 Armor
    3.0 H-Primals= 210 Accessories and weapons (mixed table)
    Crafted gear= 205-215 depending on melds
    3.0 CT Hard= 215 Armor
    3.0 X-Primals= 215 Accessories and quest for weapons.
    Major Tomes= 215
    3.0 Coil= 220 with 225 weapons (ilvl's 200 to enter, 210 to be expected)

    ILvl Inflation 1;
    HM Dungeon= 210 (max ilvl sync to 220)
    Lesser Tome= 215
    Secont CT= 220 armor
    Crafted Gear= 215-225 depending on melds
    Second H-CT= 225 armor
    X-Primals= 225 accessories. Extra chest with weapon triggered by random extra fight parameter.
    Major Tome= 230
    Second coil= 240 with 245 Wep (ilvl 220 expected)

    Ilvl Inflation 2;
    Expert Dungeons=220 (Max ilvl sync to 230)
    Lesser Tomes=230
    Third CT= 235 Armor
    Crafted-235-240 Depending on Melds
    Third CT Hard-240 Armor
    X-Primals= 240 accessories. Extra chest with weapon triggered by random extra fight parameter.
    Major Tomes= 250
    Third Coil= 260 with 265 Wep (ilvl 240 expected)
    (0)
    Last edited by Einheri; 10-02-2014 at 04:09 AM.

  6. #26
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Raxion View Post

    With no lockouts, most people would finish new content within a much shorter time than they do now. This isn't good for the health of the game. With SE giving us only 4 boss encounters per major patch, unlocking the current raid tier just isn't a viable option.

    Every good MMORPG has weekly raid lockouts. It's part of the genre. I just don't understand why so many people choose to complain about it in this game specifically.
    In other games with lockouts, you can only level one job. So you have multiple characters. I don't know a single person that plays "other" MMOs and doesn't have multiple characters. When you only have one job or class per character, lockouts for that character makes more sense.

    Also, I don't see the point in preventing people (that can actually clear it) from running content as often as they want. People quit, come and go, anyway even with lockouts.

    The arguments for lockouts are weak.
    (1)

  7. #27
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I don't know what they have in mind as a solution to the lockout and RNG life we deal with weekly.

    One of the things I wish I could do, however, was be able to help my other friends, LS, or FC members with their wins. As much as I like hanging out with my static, it would be nice to group with other people you like playing with rather than the other 7 people you are stuck with weekly to clear end-game content.
    (0)

  8. #28
    Player
    zoom's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Zoom Rand
    World
    Lich
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ruskie View Post
    I'm hoping that they will find a way for coil lockouts... really the only thing that annoys me. I'd like to see simple a flag that if you are in a clear you are flagged as you were in a clear and cannot roll in that turn for loot anymore. Simple as that. Nothing fancy no one drop per week and other weird things... It keeps the same loot progression but also allows for people to help out with training/progression parties.
    The issue with this is that a person can ask (buy) a team to do a turn for him to loot... But yep, of course I agree with you for a kind of solution like this.
    (0)

  9. #29
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
    Posts
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Crimson-Falcon View Post
    coil difficulty is ok the way it is already

    hardcore players have enough ego already

    while i agree with looking for lockout solution but i dont agree with adding more rewards to savage coil

    savage coil was meant to shut up hardcore raiders for challenge but not feeding them more with gears rewards

    coil already made people act as elitist jerks showing off in mor dhona

    savage coil rewards will make that even worse

    they can do same gears with same stats maybe make them dyable at least but not more powerful
    I'm sorry but I really disagree with this, if you have the capability to complete the hardest content in the game you deserve to be rewarded. Just because you don't believe you can beat it or can't put the time in. Doesn't mean that should hold back others from getting better loot.

    And as for showing off, of course people are going to. You beat the hardest content in the game.
    (2)

  10. #30
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Audacity View Post
    I'm sorry but I really disagree with this, if you have the capability to complete the hardest content in the game you deserve to be rewarded. Just because you don't believe you can beat it or can't put the time in. Doesn't mean that should hold back others from getting better loot.

    And as for showing off, of course people are going to. You beat the hardest content in the game.
    you know that savage coil was meant for less than 0.5% in whole playerbase
    (1)

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