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  1. #1
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
    Posts
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    Some suggestions for future end game raiding.

    So, supposedly the next turn of coil is the last. What I'm curious to know is, What's next? What type of event does SE have in stock for us? I'm personally getting tired of recycled content every patch and am craving for something fresh and exciting.

    1: Larger events. You implemented alliances not long ago, But there's no reason to use it at the moment. When are we going to be able to do end game with our free companies? Events from FFXI such as Einherjar, Legion and Dynamis were so much fun with large numbers, Free companies feel kind of pointless at the moment. As much as I enjoy raiding with my current static I have loads of friends on my server I'd like to raid with, not the same 7 people every week. There are also some newer players who I would love to get clears for, but again lockout prevents you from helping your friends.

    2: Remove or reduce the lockout. I know you said you are looking at a way to implement this and I hope you stay true to your word. Allowing us to enter 2-3 times a week would be a huge improvement. Personally I've found getting a static harder than the actual content since second coil was introduced.

    3: Remove number requirements. Again, FFXI did this well. Most content can be cleared with lower numbers, So why are you making us take 8 people to something that can be cleared with 6 or 7? If one person doesn't show up, It disrupts the entire event for 7 other people or you have to take a person who you are uncertain can actually perform in the raid.

    4: Keep content relevant. Every patch all the gear we grinded for becomes irrelevant due to new content, If you kept some things the same ilvl, we would have more than 1 event to do each week plus all the gear we gain feels like more of an accomplishment. Refering back to FFXI yet again, You had several events that were worth doing a week which made you log in every day. It seems that towards the end of each patch, people login in just for coil then logout until next reset, because there's nothing else to do.

    5: Add harder content which is worth doing. Savage was a great idea, but I think more people would attempt it if the rewards were greater than what you get from normal coil.

    These are just my ideas and something I've wanted to get off my mind for a while now.

    Yes I did refer to FFXI a lot. But the game has been around for over a decade for a reason.

    I'd love to hear some more suggestions for end game in future patches.
    (23)

  2. #2
    Player
    Aerolite's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Alex Sturm
    World
    Coeurl
    Main Class
    Marauder Lv 70
    I agree with this post. There's nothing wrong in taking the good parts of FFXI and implementing them into FFXIV.
    (13)

  3. #3
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I'm hoping that they will find a way for coil lockouts... really the only thing that annoys me. I'd like to see simple a flag that if you are in a clear you are flagged as you were in a clear and cannot roll in that turn for loot anymore. Simple as that. Nothing fancy no one drop per week and other weird things... It keeps the same loot progression but also allows for people to help out with training/progression parties.
    (0)

  4. #4
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    I'm with you on the coil lockouts and variable sized raids (something akin to Flex raiding would be nice). I'd also love to see cross server groupings.

    They really should have gated the best gear behind savage coil and hopefully going forward they will. One of the takeaways from WoW that I liked was a three tier raid structure (LFR > Normal > Heroic) and something like that with rewards to match could work here. So for current tier: No drop (story) > 110 (normal) > 120 (savage) for example. Give players a gear incentive to do the savage mode.
    (0)

  5. #5
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Honestly I wish SE would focus on new, original content rather than constantly rehashing old content (HM, Savage, etc.). The exception to this would be revamping the dungeons to allow for non-instance/open world exploration.

    I am, however, happy and surprised that no one (yet) quoted the OP and made the routine complaint of "it was in FFXI, it can't be in here".
    (2)

  6. #6
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    coil difficulty is ok the way it is already

    hardcore players have enough ego already

    while i agree with looking for lockout solution but i dont agree with adding more rewards to savage coil

    savage coil was meant to shut up hardcore raiders for challenge but not feeding them more with gears rewards

    coil already made people act as elitist jerks showing off in mor dhona

    savage coil rewards will make that even worse

    they can do same gears with same stats maybe make them dyable at least but not more powerful
    (4)
    Last edited by Crimson-Falcon; 09-30-2014 at 05:01 PM.

  7. #7
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Well to be frank Yoshi said if it does pick up they might add higher tier rewards to savage. But the way I see it it's mostly there for the hardcore to have their fun and their epeen...
    (2)

  8. #8
    Player
    Skias's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    11
    Character
    Skias Somnus
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Theplatter View Post
    Honestly I wish SE would focus on new, original content rather than constantly rehashing old content (HM, Savage, etc.). The exception to this would be revamping the dungeons to allow for non-instance/open world exploration.

    I am, however, happy and surprised that no one (yet) quoted the OP and made the routine complaint of "it was in FFXI, it can't be in here".
    I played XI and personally don't want Dynamis part 2. I want new stuff. XI is behind me.
    (2)

  9. #9
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Skias View Post
    I played XI and personally don't want Dynamis part 2. I want new stuff. XI is behind me.
    This. Fond memories, but just that. I am enjoying the NEW ones I am making here. I do want the open/world non instanced stuff like others have said. That will be fun!
    (0)

  10. #10
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Sorry to say I disagree with this post as I read many contradictions. ^^;

    It wants fresh and exciting new contents but then wants old contents from FFXi which I am getting tired.
    It wants larger events for more players but then wants removing number requirements as contents can be cleared with lower numbers.
    It wants removing lockout that increases others' difficulity but then wants harder contents.
    (2)

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