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  1. #11
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SevValen View Post
    I remember back in the old days of 2.0 when us warriors were squishy inner beast was a great skill that reatored alot of hp. It was a life saver of aome aort but now it restores so little. Why was that even changed? You guys turned a good skill into one that barely has a use anymore, can you guys please restore it to ita former glory ? Yes I understand that there probably have been many threads about this but seeing as I took a long and had to start fresh I havent had the chance to lvl war untill now.
    I didn't start maining WAR seriously until after 2.1 when most of the changes were made, so I cannot comment on the amount of HP restored by the ability. However, what it also has tacked onto it is a six second, 20% damage reduction. Which is very handy, but only if it is timed properly (i.e. when tanking in T5).

    I still feel like many Warriors aren't able to fulfill their roles as "Reactive Tanks" in this game as well as Paladins can fulfill their roles as "Proactive Tanks".

    Every healing ability a Warrior has (Other than Inner Beast powered up with Berserk, which can only be done once every 90 seconds and doesn't even stack up when compared with a regular Cure spell) can be completely dwarfed by a single tick of Regen. Even an entire duration of Bloodbath and wailing on the opponent like mad can't heal nearly as much as is needed. A large issue is that the heals are directly based on damage dealt, much like a Blood Sword, when instead there should be some percentile bonuses to the damage healed based on Max HP.

    Taking a closer look at the differences between PLD and WAR abilities, it is pretty clear to me that Defiance has two crippling aspects as opposed to Shield Oath:

    1. It has a 5% higher damage dealt debuff than Shield Oath. I'd be more than willing to take a 5% cut to HP if it meant getting 5% more damage each turn, especially since that is what Warriors are built for.

    2. Every stack of wrath grants a 2% Crit Chance. Even at max stacks (which don't last long anyway), this is only a 10% increase. I'd rather have a flat 10% damage boost.

    Then there are the class-specific temp buffs.

    Warrior gets, as exclusive buffs that a Paladin cannot use, Berserk, Thrill of Battle, and Vengeance.

    Paladin gets, as exclusive buffs that a Warrior cannot use, Rampart, Fight or Flight, Sentinel, Tempered Will, and Bulwark.

    Not only does Paladin have more abilities than Warrior does, and not only do Paladins get more useful cross-class abilities (Foresight and Bloodbath come to mind, especially Foresight), while Warrior gets the short end of the stick (Provoke is great, Awareness is stupid, and Flash isn't desperately needed, considering Warriors already have at least one AoE Aggro generator by that point) but they also get a buff that grants a 30% increase in damage, something far more suited to a Warrior. But since Warriors already have Berserk, which is also a damage increase buff, let's compare the two abilities:

    Fight or Flight: Increases damage by 30% for 20 seconds (30 second duration with the trait)
    Berserk: Increases damage by 50% for 15 seconds, with a 5 second Pacification placed on the user when Berserk ends. (20 second duration with the trait)

    The extra 20% damage is nice, but for a job that is meant to be healing and extending its own HP as much as possible due to lack of defensive buffs, Warriors really should have something more lucrative and without drawback. I'd be willing, as a Warrior, to take a 10% damage cut on Berserk just to ditch the Pacification that follows. Either that, or I'd want Fight or Flight to be a Cross Class ability for Warriors, especially considering that Paladins can already take a Marauder's Foresight.

    I should also remark on each one's cross-class abilities from other jobs.

    Namely, the usefulness of Second Wind on Warriors vs. Protect/Stoneskin on Paladins. First and foremost, I should ask why Second Wind is based off physical attack power rather than Max HP. For something meant to be an emergency cooldown ability, its healing ability is rather inadequate. I find a single Regen tick heals for about 150% more, even with Convalescence. On the other hand, Protect and Stoneskin are universally helpful on Paladins, who have many opportunities in any given battle to cast and give healers a breather.

    Sorry for turning your post into a rant. At first, I was just looking for info on how Inner Beast got nerfed, then I decided to compare abilities between Warrior and Paladin, which just kinda started setting me off at how inadequate one job is at doing its job of taking heavy damage and healing it back in an adequate amount and having a lot of pretty rubbish cross-class abilities that almost never see any use whatsoever (Provoke is really the only good one), versus a job that gets a ton of relevant buffs not only from itself, but from each of its cross-classes (Foresight, Protect, Stoneskin, and Bloodbath are all useful to a Paladin).
    (0)

  2. #12
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by SevValen View Post
    I actually enjoyed proving those people wrong in some instances that were harder than story but I never attempted coil though I do remember an old youtuber that cleared t4 as a war way back then
    Sometimes, when the group in general was over geared especially the healers, such things were possible. Warrior was at a mathematical disadvantage that needed severely fixed. That war who cleared t4 likely did so on the backs of some excellent healers.
    (4)

  3. #13
    Player
    SevValen's Avatar
    Join Date
    Aug 2014
    Posts
    140
    Character
    Sev Valen
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    No worries hakuro your post is good here infact you did bring up some good points
    (0)

  4. #14
    Player
    SevValen's Avatar
    Join Date
    Aug 2014
    Posts
    140
    Character
    Sev Valen
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tiggy View Post
    Sometimes, when the group in general was over geared especially the healers, such things were possible. Warrior was at a mathematical disadvantage that needed severely fixed. That war who cleared t4 likely did so on the backs of some excellent healers.
    Doesn't matter if he had excellent healers or not the fact that he was able to make it that far and beat it was an amazing feat that no one else could do
    (0)

  5. #15
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SevValen View Post
    Doesn't matter if he had excellent healers or not the fact that he was able to make it that far and beat it was an amazing feat that no one else could do
    So the fact that it took one of the best Warriors in the game to be up to the standard of a normal Paladin was OK?
    (2)

  6. #16
    Player
    SevValen's Avatar
    Join Date
    Aug 2014
    Posts
    140
    Character
    Sev Valen
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Miitan View Post
    So the fact that it took one of the best Warriors in the game to be up to the standard of a normal Paladin was OK?
    It gave other warriors a beacon of hope so that they one day could make it there to, it made alot of us want to improve on what we did to try to makes ourselves better. Also it was the enjoyment of proving others wrong that kind of makes me wsh the old war would return atleast for a short amount of time
    (0)

  7. #17
    Player
    Psychosamm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    363
    Character
    Kaya Solimar
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by SevValen View Post
    Doesn't matter if he had excellent healers or not the fact that he was able to make it that far and beat it was an amazing feat that no one else could do
    I think the real problem here is that it was such a struggle to begin with... I remember pre 2.1 every time i saw i got a WAR tank i died a little inside because i had to heal them. They were completely inferior to PLDs hands down. The update made them equal. Inner Beast is awesome now.
    (3)

  8. #18
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SevValen View Post
    It gave other warriors a beacon of hope so that they one day could make it there to, it made alot of us want to improve on what we did to try to makes ourselves better. Also it was the enjoyment of proving others wrong that kind of makes me wsh the old war would return atleast for a short amount of time
    Don't worry, there's still plenty of idiots who think WAR is still inferior to PLD. You can enjoy proving them wrong instead of intentionally wanting WAR to be worse.
    (4)

    XI: Zeroblade, Titan Server

  9. #19
    Player
    WinterSolstice's Avatar
    Join Date
    Jul 2014
    Posts
    203
    Character
    Winter Solstice
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SevValen View Post
    Doesn't matter if he had excellent healers or not the fact that he was able to make it that far and beat it was an amazing feat that no one else could do
    ...what?

    You can talk about the "glory days" of completing harder content on a completely inferior tank, however please understand that those achievements were paid for by healers who had to work twice as hard to make it possible. A warrior completing the harder content back then was not due to the skill or the warrior, it was due to the healers placing that sorry excuse for a tank on their backs and carrying him. So "that he was able to make it that far" is not something to be proud of, just like paying a group to carry you through coil is not something to be proud of.

    After the changes though, I think it's a great balance. I still find they are slightly harder to heal than PLDs (in a few cases), but it's never such a noticeable disadvantage that I groan whenever I have to heal one. They are a nice viable class now, and they are insane in frontlines.
    (4)

  10. #20
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    @HakuroDK: Convalescence can be used on Warrior as well, and Featherfoot and Internal Release are nothing to be scoffed at. Protect on PLD is pretty much garbage except in low level dungeons. WHM gets a magic defense boost on their Protect so you always want them casting it. WAR and PLD are not as far apart as you think. In fact my FC tanks are recently preferring WAR over PLD as current content gives lots of opportunities to DPS with Defiance off when you aren't the MT and waiting on a tank swap and WAR just seems to perform better in that regard.
    (0)

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