Since ive started playing FFXIV, I have been fascinated with the idea of a Pugilist. Asking around in game and doing some extensive research it seems the PUG is nothing more than something that is lack luster and mediocre at best. Now before someone bites my head off let me back up my argument and hopefully I will learn something about the PUG that will make me stick with it. Here we go.
PUG from what im told is supposed to be a Damage Dealing class but on the other side of the Spectrum it is supposed to be a Tank class.
PUG as a Damage Dealer doesnt stack up the damage output that a Archer or Lancer yield because of how the PUG is built. ARC does more static damage as well as having very effective weapon skills and range that would make them very viable for a party to have. LNC also has the ability to deal alot of damage very quickly and makes it viable for a part as well especially with the ability to support the party on top of its own damage with the added effects of its weapon skills. PUG can daze to my knowledge and can also lower the accuracy of the target but that doesnt seem good enough to want them in parties by most standards.
PUG as a Tank doesnt really make much sense only because as a PUG abilities that help you keep hate and generate much more of it are learned however PUG lacks defense increasing abilities. Gladiators receive abilities that increase their defense rating on top of reducing damage from all other sources, not to mention that they can also raise their resistances. The only trade off I can see is that GLD doesnt really have high evasion but with their natural stat growth that doesnt even really seem to be an issue.
PUG abilities all around seem to imply that they should tank but even then they are not good enough to be main tanks by any means and are better suited as off tanks, many of the weapons skills although costing only 250 tp require that you evade and attack. much like a boxer who "sticks and moves" but in the event you cannot evade an attack you dont appear to be all that built to withstand taking a couple hits which would make it harder for healers.
Honestly it feels as though PUG is there only to be useful if the Main tank drops or is needed to change tanks so that heals can be administered and the party flow kept going. Some might argue that the PUG gets abilities to increase evasion, now that is fine however the buff disappears after evading one attack and hence doesnt really contribute to a defense of the PUG tanking and the cool downs are far too long to be considered useful other than saving your own skin and even then its not a guaranteed evade it is merely increased chance to.
PUG damage dealing is almost a joke because it feels as if the only real damage contribution move comes from Victimize and even then its attack power increase is based on X where X is the number of enfeebling effects on the target. the implementation of Auto-Attack has done nothing but cripple the PUG in many ways because when ARC and LNC hit harder than they do normally and at just about the same rate PUG is virtually un-desirable. PUG feels as though they shouldnt do too much damage and should be able to attack at a fast rate, even from a logical stand point you can "swing with your fist quicker than you can lunge with a spear and much more frequently at that".
Now I understand that things are getting worked on and are made to be an overall better experience for the players but I just personally feel that PUG as it currently stands is really lack luster when the other Disciples of War outshine it in just about every way, and that is why I say that it needs a re-work. Or do i not give the class enougn credit?
Let me Know