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  1. #731
    Player
    EdwinLi's Avatar
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    Aug 2013
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    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Since I have yet to see much mention of this...

    Have people considered that Coil Story Mode may have different Bosses.

    I found this idea would make Coil Story Mode interesting because it would be a way to help separate Story mode from Endgame Mode with different type of bosses except for certain bosses like T9, T12, and T13 since those three are lore wise placed those as something that always happen. This way players will not face a Nerfed version of Endgame Mode bosses but instead face different bosses in Story Mode.

    Of course they could change T9 and T12 by having those bosses remain in their Mortal form (slightly altering the cutscene a bit to show them not transforming but instead gain a new aura of power) and their Mortal Form provide new set of skills separate from their Transformation Forms in Endgame Mode. Like have Nael's fight be a reimaging version of his 1.0 fight in T9 Story with the return of his Clones from 1.0, new skills, and new way to handle the meteor.

    T12 boss should also have new set of skills separate from Endgame Mode boss version due to being in his Mortal form rather than his "God Form". Providing different mechanics from the T12 Endgame version while still being suited for his character lore.
    (0)
    Last edited by EdwinLi; 02-21-2015 at 08:25 AM.

  2. #732
    Player
    Kuwagami's Avatar
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    Oct 2013
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    Limsa Lominsa
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    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Velhart View Post
    Can sugar coat it all you like, you are asking for a hand holding mode. What you are asking is a mode where no effort needs to be done to progress it. I'm not ignoring you, you are just not wanting to accept what I am calling it.
    then you're saying that current nerfed coil is hand holding, and this isn't the thread to say that.

    Don't let the door hit you on the way back

    (not that I have anything against you. You're just derailing even more a thread that should have died since devs already acted in this way. You have nothing to contribute, or so it seems)
    (0)

  3. #733
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Velhart View Post
    Can sugar coat it all you like, you are asking for a hand holding mode. What you are asking is a mode where no effort needs to be done to progress it. I'm not ignoring you, you are just not wanting to accept what I am calling it.
    Some people actually like this though in their games. Like on Halo 3 for example if you put the game on easy it says, "Easy - The game basically plays itself." Although most people don't play it on easy because they don't feel satisfied with the lack of challenge.
    (0)

  4. #734
    Player
    Dualblade's Avatar
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    Feb 2014
    Location
    Night Kdark
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    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    The biggest problem I think many have for not wanting a story mode is because, well, its a raid. Not even elitist wise or anything, just general MMO wise, raids are SUPPOSED to be hard and most certainly not for everyone.

    Then the other problem comes in, though, that there is an actual story here, one that concludes 1.0...people don't just want to see that, they want to be able to have the satisfaction of doing it themselves. What exact balance, if any, there can be between the two can be hard to achieve, more so via text where the intent of what you are saying can be misconstructed since its all neutral sounding, and thus can be affected by how someone else thinks it would sound like in their head.

    At best though, the first two coils have been nerfed, even if T5 and T9 are still pretty difficult for many players mechanic wise. Final coil will be soon nerfed as well in the coming months, possibly when the expansion hits. Anyone who doesn't think nerfs will come is a fool. That said an actual story mode may not happen...but then, with Alexander having two modes of it, most players probably will be able to atleast complete the easier one.

    So folks, at best if you want the closest to a story mode, wait for the nerfs and hope t13 mechanics are easier to pick up with Echo then t5 and t9.
    (1)
    Last edited by Dualblade; 02-21-2015 at 08:54 AM.

  5. #735
    Player
    Zohar_Lahar's Avatar
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    Dec 2014
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    Limsa Lominsa
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    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kallera View Post
    Have the people that wonder why people don't suffer through the turns in coil is maybe they don't want to suffer through it? That the difficulty is no longer in the realm of fun, but frustration? And that they have to face the same frustration with each patch?
    Those one-hit kill mechanics with Nael and the like, and the inevitable rage-quitting that ensues, are why endgame content isn't fun. If the constant rage-quitting were addressed, it would solve most of the problems with challenging endgame content that make it not worth to try anymore.
    (1)

  6. #736
    Player
    Sapphic's Avatar
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    Oct 2013
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    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kuwagami View Post
    alexander easy will be SCoB nerfed + echo. Easy enough to see the story imo, considering a nerfed T9 would be meteor no longer go boom if stacked, garotte's a goner, dragon's AoE nerfed, fire/ice nerfed and no longer a one shot is 2 gt stacked (so you don't have to worry about fire at all, jsut stack all time), etc etc...
    'twill be easier to clear than normal, but look how many are still stuck on turn 5 almost 1.5 years after it was released, It has been nerfed nearly a year and with Echo, yet still see posts of players stuck there. Just try t9 DF and see for yourself. If Alex normal is going to be the same difficulty as post nerf+echo SCoB there will be some who. as another poster brought up, will have a rude awakening and be stuck on it. I'll safely guarantee that.
    (2)

  7. #737
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kuwagami View Post
    then you're saying that current nerfed coil is hand holding, and this isn't the thread to say that.

    Don't let the door hit you on the way back

    (not that I have anything against you. You're just derailing even more a thread that should have died since devs already acted in this way. You have nothing to contribute, or so it seems)
    It is one thing for outdated content to be defeated easily with higher ilvl's and gear, its how vertical progression in MMO's usually work. It is a natural thing, and even the nerfs in previous Coils, it is still challenging enough to be on your toes. If what you are asking for is a story mode to go alongside the raid in it's prime, then that is definite hand holding for those who rather not have a challenge and have things handed to them on a silver platter. You treat the reward for cut scenes so lightly when it is a heavy incentive to make it through these raids, this is a Final Fantasy game after all.

    Also, no need to watch out for any door, it is SE's house and they don't agree with a story mode raid either. If you don't like it, then I would suggest watching your ass when you walk out the door.
    (3)
    Last edited by Velhart; 02-21-2015 at 04:43 PM.

  8. #738
    Player
    Kuwagami's Avatar
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    Oct 2013
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    Limsa Lominsa
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    4,330
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    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Zohar_Lahar View Post
    Those one-hit kill mechanics with Nael and the like, and the inevitable rage-quitting that ensues, are why endgame content isn't fun. If the constant rage-quitting were addressed, it would solve most of the problems with challenging endgame content that make it not worth to try anymore.
    there is nothing that can be done to fix people. Systems, gameplay, bugs, nerfs, sure. People ? Not even in a decade.

    Quote Originally Posted by Sapphic View Post
    'twill be easier to clear than normal, but look how many are still stuck on turn 5 almost 1.5 years after it was released, It has been nerfed nearly a year and with Echo, yet still see posts of players stuck there. Just try t9 DF and see for yourself. If Alex normal is going to be the same difficulty as post nerf+echo SCoB there will be some who. as another poster brought up, will have a rude awakening and be stuck on it. I'll safely guarantee that.
    oh sure. I regularly do DF and PF for T5 and T9, and it isn't pretty at all. Well, at least there is progress and T5 can get past dives 50% of the time now (but fail 99% of the time on twisters). But T9 meteors are a brick wall. The best I've seen was a group that could constantly go in P4, but systematically panicked after one rotation and died at 10-15%, with the best shot at 2%. :/

    BUT, T5 and T9 have never been nerfed. Except if we consider twister's rework to be a nerf (it's one technically, but it just wasn't working). Remove instant kill mechanics like they were removed in T6-8 and T5 will be DF-able like T6 or T7. T9 would still be hard but if meteor stacking isn't an issue anymore, I think the success rate could be more akin to 5%. Not that I would like T9 nerfed now, as T10 and following are quite demanding and you'll want to do more than steamroll T9 to go in T10 before echo + nerfs are implemented, but it would be fair to allow people to enter non-relevant content.

    T5 as it is now has no other function but to lock people out of outdated content, which is stupid.

    So yeah, Alexander easy will be a rude awakening, but I don't think anyone can be blocked forever on T6-8 currently, so I don't think anyone will be unable to clear alexander story mode. It will be hard, and many will take it in the face, but I think everone who tries will clear it in a timely manner.

    Quote Originally Posted by Velhart View Post
    It is one thing for outdated content to be defeated easily with higher ilvl's and gear, its how vertical progression in MMO's usually work. It is a natural thing, and even the nerfs in previous Coils, it is still challenging enough to be on your toes. If what you are asking for is a story mode to go alongside the raid in it's prime, then that is definite hand holding for those who rather not have a challenge and have things handed to them on a silver platter.
    The time schedule I was suggesting back then had a full patch delay between regular and story mode. And since what I wanted back then is basically the same as current nerfed coil (extended to T5/T9), 2 patches delay would have been better. The raid's prime is no longer after 2 patches, per design. Also, at that time, T5 just became basically an irrelevant road-block, and T9 was the new "can't go further" road-block.

    Please note that I wasn't against that as I had said that story mode should not unlock access to regular mode, so clearing T9 story (nerfed) wouldn't have allowed to go in T10. Then T10-13 would have been release at expansion, when people would be going for alexander anyway.
    However, I think we may agree that the only worthy reward of current nerfed coil (again, T9 isn't nerfed and still provide second rate weapons for alts, so nothing to say about that) is the story. Which is why it might have been a good idea to make it its own mode and leave regular coil un-nerfed for those who liked the challenge. It's a win-win situation... nerfed coil for story, regular coil for story + progress (access to T10-13) + challenge, savage for super challenge.

    Quote Originally Posted by Velhart View Post
    it is SE's house and they don't agree with a story mode raid either.
    Alexande normal mode is story mode, just saying.

    Quote Originally Posted by RathSkybreaker View Post
    Except did you see what they said about this "normal mode" it's supposed to be equivalent or slightly more difficult than coil with echo. That isn't story mode, it's just a sped up version of the development cycle already in place. There will never be a story mode in this game. Go watch youtube if you want cutscenes for free.
    except this IS a story mode. Or at least the "story mode" I was asking for. anyone is able to clear T6-8 now (if they have access to it).

    Seriously, have you even read... ?
    (1)
    Last edited by Kuwagami; 02-21-2015 at 06:58 PM.

  9. #739
    Player
    RathSkybreaker's Avatar
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    Mar 2011
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    Ul'Dah
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    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Kuwagami View Post
    snip
    Except did you see what they said about this "normal mode" it's supposed to be equivalent or slightly more difficult than coil with echo. That isn't story mode, it's just a sped up version of the development cycle already in place. There will never be a story mode in this game. Go watch youtube if you want cutscenes for free.
    (1)

  10. #740
    Player
    Raskbuck's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Personally I'd like to experience the storyline without going through the hassle of finding a decent group or "get gud". Like some people have pointed out, sometimes it's not just a matter of skill. There are times other people screw up, or your internet isn't great, or you just can't concentrate.

    I stopped bothering with Coil shortly before the echo buff. People were arrogant, elitist and overall toxic. I never had a problem myself, but their overall attitude was enough to drive me away from trying again. I honestly couldn't care less about gear, but I'd like to add some closure to the whole 1.0 story.

    And to be quite frank, I couldn't care less if they do it through the "Echo" (as in just watching the scenes without fighting) or making a story mode version.

    Sure, I could just watch the cutscenes on YouTube, but the same argument could be used for most things. It's not the same as experiencing it with your character, or doing simple things like scrolling the text at your own reading speed without having to pause the video.

    Feel free to call me casual, noob, or tell me to get gud. More power to you. I just can't justify spending several hours dealing with mechanics and frustrating groups. Why would I have to spend the same amount of effort as people competing for gear just to watch a cutscene?
    (3)

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