Quote Originally Posted by KarstenS View Post
If you see it this way, then you didn't understood it. The scenes from T1-11 show you the pieces of the puzzle one by one and T12 is connecting them to each other.
Nope. The t5 clear cutscene shows something 'shocking' but it is minor and if you've followed everything properly from the msq, you would realize that what you saw was not strange or 'puzzling' at all. Then you get nothing interesting until you beat t9 which only confirms yet again what the msq has been telling you how a certain aspect of the world works which ends up being irrelevant to the overall 'story line' and only kinda matters to people who have played 1.x. Then the t12 start (or t11 clear) implied a plot twist which was quickly resolved once you beat t12. t13 start seem to have no more loose ends and just pushes to you that this is the final fight that ends this side story.

Hildibrand has more of a 'story' than coil does. Hell, even msq too. You can fit the entire of coil story within one episode of tv show or less. Even if you argue that t1-5 was puzzling (lol) to some people and they 'need to know more', that's actually worse for them because everything is in t12 and they won't be able to experience that until they start fcob...which is still very much relevant. Letting people tap twintania once so that she keels over so that they can watch less than a quarter of the story is begging for those people to demand the rest of coil to get the same treatment.