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  1. #1
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ZeroComplex View Post
    The biggest problem I see with Coil and casuals who cannot clear are the mind sets people are in. You are meant to wipe and practice and learn the mechanics, all of them, and you are meant to learn to coordinate with ALL of your party members. (That includes all 7 other party members not just yourself!) If you want the story behind Coil you need to get out of the DF dungeon mindset that SE burned into your head with all these silly easy dungeons. Final Coil is hard, First and Second however, are not.
    The problem is that having to wipe repeatedly to practice the fights means that people will unavoidably rage quit or call a vote to abandon. This makes it futile to even try since you're not going to accomplish anything either way. This is why Crystal Tower is much more fun because there's a much lower chance of the entire run being rage quit by majority vote.
    (2)

  2. #2
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zohar_Lahar View Post
    The problem is that having to wipe repeatedly to practice the fights means that people will unavoidably rage quit or call a vote to abandon. This makes it futile to even try since you're not going to accomplish anything either way. This is why Crystal Tower is much more fun because there's a much lower chance of the entire run being rage quit by majority vote.
    Yes, the constant /a shouting and whining about people is much more fun.

    I think the biggest problem with people not being able to clear Turn 5, Turn 6, whichever turn, is people unwilling to learn and adjust to strategies and to deal with mechanics. I remember at release Titan hard mode was really difficult, coupled by the fact that the HP check was quite high ( for the time, at least, 3.2k HP to be safe was REALLY hard to get without a lot of farming..), but what one of the developer responses was simply "We suggest zooming out your camera as far as it will go, it makes seeing plumes and landslides much easier" or something to that effect.. effectively telling the players to "Get good". They really can only nerf so much of coil before it just becomes a waste of time and resources to change it..

    The mechanics that are "one hit kills" in T5 now are like, twisters only. Nothing else will one shot you anymore with i110 gear, or i120, or EVEN i130 gear. At i100 and 20% echo you can 2 stack fireballs. Back at sub i90 during t5 progression, 4 stack fireballs would hit you for 90% of your HP most of the time. Now, the only worrisome mechanic is twisters, which, at i110 you get pretty much a single twister in the entire phase. At i130 you almost burn the phase SO FAST you don't even get the dreadknight anymore.
    (1)

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