I get what you mean, but most single player games have difficulty options or balance main scenario type stuff so that most people will be able to get through it.
I mentioned it before but I would be fine if Coil wasn't a significant part of the entire game's story. As a 1.0 player the coil storyline has answers and conclusions to the storyline I started and experienced years ago and for the time being it's being withheld from me.
Exactly as Kinsey said on the previous page. I went through 1.0 with a casual group of friends and the exclusivity of coil's storyline and the fact it wants the best of the best really stinks when it was something we were able to participate in before without stressing too much.And while I won't list this as 'reasons' in general why having a storymode option for the high-end raid content is a reasonable request, when it comes to Binding Coil specifically, there are several reasons why 1.0 veteran players especially would like to at least be able to see the storyline. As it is the key wrap-up tie in to the 1.0 story....ironically a storyline that at least in 1.0 WAS very casual oriented as it was the main storyline. So you have a bunch of players wondering about Dalamund, Lou, Bahamut and co....who were super-duper invested in that storyline, but who might not have actually done any of the 1.0 'raiding' as they were not raiders and the original storyline didn't require a raid team now kinda left on the sidelines. Which to be fair, is unlikely to happen with the Expansion's high-end content as that storyline will be brand new and not likely tied to the fall of Dalamund, but still....in this case, part of the reason people are wishing coil had a more accessible version is because they really, really, really are interested in finishing their 1.0 story (which should be fair....it's a 5 year old story arc at this point).