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  1. #1
    Player
    matt8107t's Avatar
    Join Date
    Apr 2014
    Location
    Uldalh-Jenova
    Posts
    56
    Character
    Mordex Bladeborne
    World
    Jenova
    Main Class
    Gladiator Lv 60
    I don't understand why this is even a discussion. They gave everyone story mode by beating the first and second coil to death with a Nerf bat. If mechanics aren't learned how are you supposed to learn and improve for the next coil. Learning to deal with mechanics is what makes you a better player so you don't struggle with the nex t content.
    (3)
    Last edited by matt8107t; 02-13-2015 at 01:12 AM.

  2. #2
    Player
    FranSeara's Avatar
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    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by matt8107t View Post
    I don't understand why this is even a discussion. They gave everyone story mode by beating the first and second coil to death with a Nerf bat. If mechanics aren't learned how are you supposed to learn and improve for the next coil. Learning to deal with mechanics is what makes you a better player so you don't struggle with the nex t content.
    Would anyone else like to field this or should I?
    (1)

  3. #3
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by matt8107t View Post
    I don't understand why this is even a discussion. They gave everyone story mode by beating the first and second coil to death with a Nerf bat. If mechanics aren't learned how are you supposed to learn and improve for the next coil. Learning to deal with mechanics is what makes you a better player so you don't struggle with the nex t content.
    Here's a couple reasons why a 'Story Mode' would be better than 'the nerf bat'

    1. Storymode option allows everyone who has progressed far enough within the game/storyline to actually experience the 'new' story content while it's 'fresh'. So as a whole community we all basically know what's up...and not just a select few.
    2. Currently, with coil's 'lockout' system there are static and time commitment needs, that some players, regardless of their actual skill can't meet. At least this way, they can 'see' the content even if they can't actively do the hardest form of it/reap the rewards.
    3. It cuts down on run sales/carrying and the general frustrations of carrying. Why? Because it lets raiders be raiders (focus on the hard versions) and lets the rest still try it without the need for farming and/or joining a skilled team.
    4. It doesn't lessen the integrity of content simply because new content came out. Currently, turns 1-9 have been 'nerfed' meaning that ANYONE, regardless of their skill who trying them now is forced to do the 'nerfed' version. So whether you are a new team that only started playing last month, or someone who just feels like now they are ready to tackle this content at it's true challenge level, you don't have the opportunity. Which is a shame, because there was nothing wrong with passing Allagan Rot, or learning properly how to deal with Renulds etc, but now people don't even get the opportunity to TRY the old version. So it could be argued that in fact, they don't get the same experience/opportunity those who did it when it was 'new' did. The game should keep it's integrity even if the content is 'old'.
    5. It doesn't effect the 'raiding' experience or special-ness...actually, it enhances it. If the current endgame content wasn't watered down with the release of a new turn, you'd have less people walking around in turn 1-9 gears/drops. Meaning those who DID have it, would actually be more special and have more bragging rights. As having that gear meant you actually learned the mechanics, and found others to play with...opposed to just waiting until things were 'nerfed' and/or being carried. (Carries could/would still happen of course, but to a lesser degree as many who are currently interested in the 'carry' aren't doing it to farm gear, but simply b/c they want to move on/see the story).
    6. It lessens the 'rushed' feel this game's endgame currently has. Lets face it, if you need to go on a 3 month break/break from endgame in this game you are likely to:
    -lose your static
    -and miss challenging the current patch of endgame at it's 'true' challenge level.
    -be considered 'less skilled' due to missing said content when you come back.
    Which is all silly. This is a game that overall, is designed to be time consuming but at the same time encourages progression at your own pace. But at the most endgame level, this is simply not true. If you took a 3 month break from this game as an endgame raider, when you came back, you wouldn't be able to do turns 10+ in their current form...you'd have to do the gimped version. And you'd probably (if the challenge and not the gear is what you crave) feel slighly jiped. There is no logical reason to nerf this content just so others can now do it. If accessibilty is the true reason for the nerf, than what makes more sense is to offer an easier version of the same content in tandum with the 'normal/hard' version, and just make the rewards adjust accordingly.


    And while I won't list this as 'reasons' in general why having a storymode option for the high-end raid content is a reasonable request, when it comes to Binding Coil specifically, there are several reasons why 1.0 veteran players especially would like to at least be able to see the storyline. As it is the key wrap-up tie in to the 1.0 story....ironically a storyline that at least in 1.0 WAS very casual oriented as it was the main storyline. So you have a bunch of players wondering about Dalamund, Lou, Bahamut and co....who were super-duper invested in that storyline, but who might not have actually done any of the 1.0 'raiding' as they were not raiders and the original storyline didn't require a raid team now kinda left on the sidelines. Which to be fair, is unlikely to happen with the Expansion's high-end content as that storyline will be brand new and not likely tied to the fall of Dalamund, but still....in this case, part of the reason people are wishing coil had a more accessible version is because they really, really, really are interested in finishing their 1.0 story (which should be fair....it's a 5 year old story arc at this point).
    (6)

  4. #4
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    988
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Now here's a topic I haven't seen in awhile.

    My stance hasn't changed. A separate story mode with no loot, achievements, unlocks for normal versions of raids, ect. would be a welcome addition to me.
    I would also have liked for SE to have left the normal versions of coil unerfed and without echo for groups that wanted to play them at their original challenge level.

    I feel the story of Binding Coil is far more significant to FFXIV than any story gated behind difficult optional content in the single player FFs and should be seen by everyone, but of course it is SEs decision in the end.
    (2)

  5. #5
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Moomba33 View Post
    Now here's a topic I haven't seen in awhile.

    My stance hasn't changed. A separate story mode with no loot, achievements, unlocks for normal versions of raids, ect. would be a welcome addition to me.
    I would also have liked for SE to have left the normal versions of coil unerfed and without echo for groups that wanted to play them at their original challenge level.
    I'm pinned as a casual and I still say story without gear/loot anything with practice would not hurt anyone at all...Why? Because I am STILL sitting in I'm ilvl108 SCH and people around my Ilvl in DF still can't get
    it together. I wish I was in a static but I don't have a solid schedule and I study to meet around raid times, plus things happen. I've been here since the beginning and I STILL can't beat T5...I'm sad. XDDD!
    We can probably get better people in DF when they wanna go and progress for gear and stuff. I still agree to a story mode.
    (4)

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