Quote Originally Posted by BrielleBeaudonet View Post
Arguing that story mode perpetuates a dumbing down of the playerbase reveals that, to you, there is only one kind of player, and one type of play, that should be allowed. People with other interests are asking for content that fits their playstyle, with absolutely no effect on the content that already exists for challenge-seekers and gear-hounds.
This is important.

I've got a lot of people in my FC who are incapable of Turn 5, and there's a variety of reasons. While we've been able to get some through, others have serious lag on effect-heavy fights that makes it really difficult to get the reactions necessary (as an example). I say this as someone who'd genuinely love to be able to have a Static (constantly changing work hours makes that difficult) and who would love to be batting at Savage Coil - I'd have no issue with a 'light' version of Coil where I can actually play with friends and just enjoy the fights regardless. The current incarnations of certain Turns - most notably Turn 7 with its potential to petrify the entire party in a wipe - are ruthless.

That ruthlessness is great, but the more ruthless the more players it excludes, and hell, I love playing with friends.