Quote Originally Posted by Dhex View Post
Edit: I'd also like to point out how little Coil does to teach players relevant mechanics before they reach a boss encounter.

Why does the game layer all your learning into one intense and apparently confusing encounter? Sure it'd be a bit spoon fed for advanced players if they had smaller encounters teaching mechanics before the boss - but it doesn't exactly hurt them to have mechanics explained practically - it'd even give you a chance to find out what mechanics might be an issue for certain people when you finally do encounter them on the boss fight.

Actually almost all of the original mechanics are demonstrated and learnt outside of coil.

But the idea of BCoB is going in without knowing a single thing.


If you knew what to do, what mechanics were coming up and how to deal with them, people would be walking out of the end-boss Day One/Two.