Results -9 to 0 of 804

Threaded View

  1. #11
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    I don't see why they couldn't add a Trial/Story Coil with the same mechanics but very significantly eased so that players can go in and learn/practice each phase and get the relevant story bits. Obviously it wouldn't have any drops but it would give players a learning environment without the pressure of a lockout or having to clear so their party can get a reward - once they've learnt the phases they can attempt it with the "bumper bars" removed (Regular Coil). It makes the raid easier to learn and it would allow experienced players to teach without sacrificing loot or their lockout.

    Echo obviously doesn't fix the problem - learning the mechanics in a forgiving environment would.

    Edit: I'd also like to point out how little Coil does to teach players relevant mechanics before they reach a boss encounter.

    Why does the game layer all your learning into one intense and apparently confusing encounter? Sure it'd be a bit spoon fed for advanced players if they had smaller encounters teaching mechanics before the boss - but it doesn't exactly hurt them to have mechanics explained practically - it'd even give you a chance to find out what mechanics might be an issue for certain people when you finally do encounter them on the boss fight.
    (5)
    Last edited by Dhex; 10-01-2014 at 07:01 AM.

Tags for this Thread