Quote Originally Posted by Kuwagami View Post
Snip
I'm honestly very confused as to why you're so focused on the comparison I made as opposed to the overall point of my post. My post isn't invalid just because you're taking offense to the comparison I used.

Vekial is right. The point of the comparison was to give an example in which perseverance and effort helped to gain the results that someone was hoping to achieve, and that said person had bigger obstacles to overcome when attempting to reach that goal than a good chunk of the people who would want a "story mode" for Coil will have to face. It was not meant to compare games, or compare the skill required between games (although you would be hard pressed to convince me that getting to Gold is easier than Twintania).

Everyone has different motivations for trying to complete content, and the story is one of them. Introducing a story mode would take away one of the motivators that some people need to push themselves to get better, and to quote one of my favorite youtubers, "A game cannot survive when its average players are completing content that they perceive to be the same as its best players."

In the end, my feelings on the topic don't matter, and the developers will choose to add whatever content they wish. However, there are many games that have come before FF14, all with different approaches to design, and I hope that the developers study the consequences of various development strategies before they do anything silly.