Quote Originally Posted by Souljacker View Post
Adding a story mode coil with no drops at all wouldn't work. No one would run it, despite those folks who say they want just the "Story". If it was just that, then they would go into Youtube like some have suggested. Tiered raiding is a great idea, but it needs to be implemented in a way that makes sense and that has been proven to work elsewhere. I know that many people hate WoW (usually irrationally), but they have implemented some incredibly great things that gives all their players a level of difficulty\reward that is appropriate to their individual time commitment and skill level. SE can do that here as well and in some cases already has with tiered Avatar fights. They just need to extend it into the raiding aspect.
You have a point...there is already a "story mode" fights in this game as is...specifically in Non Hard Mode Primal Fights, no loot whatsoever...they are there just to advance the main story line, how many run normal primal fights these days over and over and over?...not counting helping friends or winding up doing it cause of roulette?, ive read through most of this thread and both sides have made some valid points, i would say SE and Yoshi's team should come up with a Coil Lite(sounds like a new alcoholic beer/beverage) version....which is already implemented in turns 1-5 with the echo, Do we really want something easier than that?...if so maybe Yoshi's team should tweak the fights a bit more for those that are still having trouble. *shrugs*