Let's be real please.
First of all, yeah I have beaten T5. Long ago. Though echo was here (I didn't get the chance to practice it long before 2.2 and we had no will to hit our heads on the wall removing echo. our choice). Yet I am asking for a story mode not for me (on T5 at least), but for all those players who don't have my luck/partners (they all scattered a few days after that kill) or even skill (for what I'm worth). Also I talked about story mode for all the coil eventually, not handed out right off the bat.
Then now, in which way is my lodestone profile relevant to the matter ? I beat T5 already so I have no right to say some people find it too hard ? Or I didn't beat T6 so I have no right to ask for hand outs ? Please enlighten me on that.
Because everyone knows how much PS3/PS4 players are all baddies and can't ever achieve a single thing in this game, thus their numbers (which are percentage, not mean numbers, mind you) are totally irrelevant to the matter
/sarcasm
These numbers would be accurate, if they weren't about all the games ever bought on PS3/PS4. It does not remove the people who left from the equation.
This number is "total players who beat T5" divided by "total players who ever played the game", THUS not totally relevant (because it cannot reflect the actual player base at the moment).
However, your counter argument is irrelevant because you ignore the fact that percentages based on a significant portion of players carry on to the whole player base. I'm not even talking about the fact that is there are more PC players than PS3/4, there are also most likely way more PC players who left (if you only look at raw numbers).
While it may be true, that doesn't mean JP players are god-like skilled and have a much higher rate of completion. Doesn't change the point I addressed above.
Edit :
Also for whoever talked about 2k people clearing SCoB. If I recall correctly, the number of active players is around 500k. That makes 0.4% of the player base having access to the new content when it comes out. See the problem for those who want to experiment the story ? Currently (assuming these numbers are somewhat accurate), you'd lock 95% (let's take a huge error margin of 1000%) of the players out of it.
People talking about a waste of development time, which is the worst ?
=> content with some of the mechanics cut off (little development time, 100% of the game population can beat it or be carried hard through it like HM primals now. They won't have access to regular mode so they won't damage your "capable sphere" for upper hand content, and if they manage to come they would have deserved it with a regular kill).
=> regular content requiring 6 month of development time that 6 month after less than 5% of the player base will even have access to.
I may be wrong, but desert content is more of a waste of development time if less than 50% of the player base had ever access to it.




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