Page 18 of 81 FirstFirst ... 8 16 17 18 19 20 28 68 ... LastLast
Results 171 to 180 of 804
  1. #171
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Idk if this has been suggested yet, but wouldn't the easiest/most obvious solution for a coil story mode would be them just releasing the cutscenes to the inn house w/o completion for super old content come 3.0ish.

    This way those that want to see the story and seem to be anemic to watching it on youtube, can see it in a cutscene in the inn house. No development time would need to go into making 20% echo fights any easier and you would atleast get to the satisfaction of seeing the cutscenes rendered with your character.
    (1)

  2. #172
    Player
    WellGramarye's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    320
    Character
    Lumei Asuran
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Warlyx View Post
    FFXI players , would haven laughed .....asking for a "story mode" CoP



    oohhh those were the days , of wiping and wiping and wiping , until u finally beat it ! , the story only was worth it!

    now? QQ on the forums until u get everything nerfed to the ground.

    FYI they DID story mode all of the early CoP by uncapping their level caps and letting you fight them at your full level.
    (3)

  3. #173
    Player
    Taruinatho's Avatar
    Join Date
    Mar 2014
    Posts
    35
    Character
    Taruina Siren
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BreathlessTao View Post
    Yeah, I haven't noticed a whole row of insta-kill "mechanics" in Ifrit HM, but nvm. In any case, nowhere did I say it's needed; point is it's not as easy when all the other 7 are unknown variables. I've had a fair share of wipes even in T1 and T2 (many times the echo doesn't even come into play because people ragequit after the first and the party disbands).
    Don't meet potato DPS check for nails: OH-KO
    Stand in middle of arena during charges: OH-KO

    And if t5 is an unknown variable, get 7 other potatos like you, watch guide and discuss how2kill twintania (potato edition), run in there and don't forget to focus target.

    Here's the kicker, so listen closely: "If the potato is too baked, get new potato."

    Congrats, you did it.
    (0)

  4. #174
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I'd love a coil story mode, but I don't see why it needs to be made easier.

    The biggest obstacle to beating coil isn't difficulty, it's finding seven other people who know how the fights work. A big reason why that's so difficult is once people complete a stage of coil, then they're barred from helping anyone else. This means people who actually KNOW the fights, but aren't fortunate enough to have a static, get stuck in the endless loop of making parties only to find that two or three people have no clue what they're doing.

    Story mode should be the same as normal mode, just without any rewards. Let people go in on story mode and help their friends learn the content and get clears. That's all anyone really needs.
    (0)

  5. #175
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by saeedaisspecial View Post
    You don't see how providing people with an easy option will stop them from trying? Really.
    Take a step back and look at the last few patches we've had.
    2.2 hits, we discover that this time, to get the highest item level gear, despite having Soldiery, you also needed tokens that drop from coil. People did coil a lot more because they wanted to be i110, they did it because there was a carrot held above their heads.
    Then we got 2.3, the hunt patch. Guess what happened? People commented saying that they didn't feel they had to do Coil anymore, people did dungeons less because they were able to get their soldiery whilst doing hunts and whilst getting oils/sands. There was an even juicier carrot that also required less effort.
    The carrot is what motivates people to do anything in game, it is always that, whether it is storyline progress, loot, a fun fight, whatever you find fun in game, that is your personal carrot. Why does this matter? Because like I have just shown, people will take the easiest, simplest path to what they take and ignore any other, it is a fundamental fact that the player base has shown to be true. If an easy coil is provided, the people that want the story will take said easy path, and ignore the rest of the content, they won't attempt "regular" coil, they won't improve, they will ignore it.
    Actually I'd like to put down that so called argument of hunts vs coil :

    Sure it was the dumbest and easiest way to get anything by far (even surpassing ST for oils) and got abused. But that's not the reason why people do not go in the Second Coil of Bahamut.

    Back then, only a few people had access to them, mostly those in static already, and most of them went at least to T8 by the time 2.3 landed. Those who could were already getting sands/oils, and the others had not even tried or had given up in the process because of :

    => inability to get past T5
    => inability to have a static
    => not the will to deal with the PUGs and the flame it was back in the early 2.2 days.

    When the hunt came, those who had not cleared the coil up to T7 had already given up for the biggest part. The hunt suddenly became the way to go for those who wanted their good gear instead of the "weathered crap" they had (not going into this debate, just a feeling I've overheard here and there). Those who complained then were the ones already clearing coil who had suddenly lost half of their exclusivity, and those who were trying to have something else than the zergfest we knew.


    Now what ? Those who really wanted to do Coil did coil, the others didn't. The latter didn't do Coil for various reasons, but didn't join hunt only because they failed in Coil.
    Leading to the idea :
    If an easy coil is provided, the people that want the story will take said easy path, and ignore the rest of the content, they won't attempt "regular" coil, they won't improve, they will ignore it
    They won't. If they enjoy raiding, they will do the "regular" raid because raiding can be fun under certain circumstances. If they don't enjoy raiding, they won't do an eased version for some minor story (I call minor sth like CT. It has nothing to do with the main plot, while Coil does) because it won't fit their notion of fun. On the contrary, giving the story for those who would eventually do the real stuff but can't (I can give many reasons but they have all already been given and shot down because they don't fir other people's ideologies about a game or a MMO) will allow them to have something to do, instead of just suffering the fact that they are condemned to watch it on youtube because of other people.



    (disclaimer : I chose the word "because" as you can't utterly overlevel/overgear the content to beat it solo after month/years, and are always dependent on 7 variables that you can't control at all. For those who have no choice but to depend on those variables, it can become a HUGE drawback on anything. I do not belittle other people for my own failures, as I know when I do something really wrong and what I need to improve in order to get past it)

    Quote Originally Posted by Taruinatho View Post
    If the other seven members can't catch on within a reasonable amonut of time, you have a few choices with this being an MMO:

    a) Seek out people who are on your skill and dedication level to clearing new content.
    b) Wait till your group overgears the content to a point where poor execution doesn't matter.
    c) Watch youtube.
    d) Cry about it on the official forums.
    a) I actually play a game only when I want to, not because I have to because "static reason must log on XX day at XX hour"
    b) see above. Also, won't ever happen in raids with so unforgivable OH-KO (unless you suggest to improves the timers on all OH-KO mechanics at some point, amybe that would end up doing the trick one day)
    c) you kidding ? "Oh OK I want to play FFX but idk, maybe I should just go watch all the CS on youtube, it must be the same"
    d) I see more people against it crying over "people won't become good" nonsense than the contrary
    (7)
    Last edited by Kuwagami; 09-30-2014 at 05:29 AM.

  6. #176
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    I think they just need to remove the OHKO's from Twintania (except for Aetherial Profusion & Dreads).

    Electric Fence make hurt like 2k & stun for 5s.

    Conflag explosion make hurt like 3k.

    Twisters make hurt like 4k.

    Maaaybe also slightly reduce the Snakes' damage output.

    Now the fight is still appropriately difficult but screw-ups & lag-faults are far more recoverable.
    (4)

  7. #177
    Player
    brewbane's Avatar
    Join Date
    Apr 2014
    Posts
    12
    Character
    Hat Brewbane
    World
    Exodus
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by saeedaisspecial View Post
    I don't buy it, not one bit.
    How can you claim to be a fan of previous FF titles when the previous games have had tons of difficult bosses, which, by the way, gate storyline progress just as much as coil does. Secret bosses, even some of the final bosses or mid-point bosses have been very, very difficult walls. Do you know what we did back then? We either grinded to be overleveled (Let's say this would be akin to echo) or you bashed your head against the wall until you beat it.
    What is the difference here, really? Why is the fact this is an MMO so different to what we did in the other games?
    7 other people, with good internet connections, 100% available the second you are?





    --
    I was being a bit snarky. I agree w/ both sides. I don't have a problem with a version w/ less gibby one-shots, and calling it story-mode. I think that's what the Devs will do on their own, anyway.

    I loved working through FFXI, airship was tough, but the feeling after completing it was great. That being said, it was a second expansion in a game w/ limit breaks, so, I think some (most?) folks anticipated that, and took it on as a challenge. It was a different game. Pre-Nerf RDM Maat survivors know whats up.

    Coil seems to be very story oriented for something w/ so many instagibs. I agree it's very integrated to the main story. I'd *personally* prefer extensions of the main storyline to not require such coordination with other players. I'm OK w/ extreme modes, etc having a level of dexterity to defeat. IMO, story content should be DF'able with a good chance of success, at least w/ someone able to explain things via text conversations.

    Full disclosure: I've only been in three or four total T5 learning parties through twisters before RL made someone (else) quit and we had to start over. I get the mechanics, and after the first learning PT was solid at the 5Ds, but each PT had to start over. I just got tired of throwing 2(+) hours into watching other folks get one-shotted until they got the muscle memory down. It's not hard, per se, it's just a commitment to positioning memory that isn't solvable in a single DF session, and due to the nature of DF, makes it not really solvable via DF. I tried DF here and there on a lark once I geared my tank w/ enough HP and ACC, and ... let's just agree that DF turn 5 isn't productive time.

    At some point, I'll have a few days off and I'll probably schedule some time w/ a few key friendlist buds and advertise/PF the rest. I don't have a problem being 'stuck' behind content until I do this. I'd just rather future 'raiding' content be more CT or ST-esque in richness of story. CT and ST story feels like a side-story. You want to know what's up in Coil after watching that intro movie. I get why folks want to experience it w/o playing Dance Dance Revolution: Eorzea.
    (1)
    Last edited by brewbane; 09-30-2014 at 05:21 AM. Reason: post limit
    --
    Hat Brewbane

  8. #178
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by saeedaisspecial View Post
    I have said how it affects not just me, but everyone. I have said this multiple times.
    Please, stop asking this, go read a few pages back, allowing people to continue to be unskilled helps no one.
    You can't force people to raid who don't want to raid. "Get good" isn't an answer. No matter what gets locked behind raids the people that don't want to do it, won't. The story in coil is essentially the ending to 1.0. Allowing players a chance to see this in game without any other rewards only has an upside. Your idea to force people into raiding doesn't work. Those players will just quit. Meaning SE makes less money.
    (11)

  9. #179
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
    Posts
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Toodles View Post
    Electric Fence make hurt like 2k & stun for 5s.
    I honestly cannot tell if you're trolling or not here. Why on earth would you run into the edge of the arena in the first place?
    (3)

  10. #180
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by saeedaisspecial View Post
    The carrot is what motivates people to do anything in game, it is always that, whether it is storyline progress, loot, a fun fight, whatever you find fun in game, that is your personal carrot. Why does this matter? Because like I have just shown, people will take the easiest, simplest path to what they take and ignore any other, it is a fundamental fact that the player base has shown to be true. If an easy coil is provided, the people that want the story will take said easy path, and ignore the rest of the content, they won't attempt "regular" coil, they won't improve, they will ignore it.
    And this affects you how? The players who will do Coil SM will be the players who don't -want- to form up a static and spend weeks on end learning and wiping and straining just to clear -one- fight. Y'know what the people who -do- want to raid will do if Coil SM is released? Exactly what they -already do-. Hell, you even just -named- two carrots that will keep people going to normal and Savage Coil even if a story mode is implemented: gear and fun fights. There will still be players who want to challenge the hardest battles in the game until they finally manage to make their way past. There will still be players who -want- to only view the story when they feel they've "earned" it. Hell, when I set foot inside Turn 9 for the very first time last night, it was a hell of an experience. I'd deliberately avoided as many spoilers as possible, I'd even avoided spoiling the music for myself (and I'm gonna do my best to avoid spoiling the track shift for phase 3 that I've heard about). And y'know what? If there was a simplified "story" version, I'd still be doing the exact same thing. So no, I can't accept your counterargument based on a fundamentally flawed supposition that wouldn't actually affect -anything- even if it were right.
    (10)

Page 18 of 81 FirstFirst ... 8 16 17 18 19 20 28 68 ... LastLast

Tags for this Thread