7 other people, with good internet connections, 100% available the second you are?
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I was being a bit snarky. I agree w/ both sides. I don't have a problem with a version w/ less gibby one-shots, and calling it story-mode. I think that's what the Devs will do on their own, anyway.
I loved working through FFXI, airship was tough, but the feeling after completing it was great. That being said, it was a second expansion in a game w/ limit breaks, so, I think some (most?) folks anticipated that, and took it on as a challenge. It was a different game. Pre-Nerf RDM Maat survivors know whats up.
Coil seems to be very story oriented for something w/ so many instagibs. I agree it's very integrated to the main story. I'd *personally* prefer extensions of the main storyline to not require such coordination with other players. I'm OK w/ extreme modes, etc having a level of dexterity to defeat. IMO, story content should be DF'able with a good chance of success, at least w/ someone able to explain things via text conversations.
Full disclosure: I've only been in three or four total T5 learning parties through twisters before RL made someone (else) quit and we had to start over. I get the mechanics, and after the first learning PT was solid at the 5Ds, but each PT had to start over. I just got tired of throwing 2(+) hours into watching other folks get one-shotted until they got the muscle memory down. It's not hard, per se, it's just a commitment to positioning memory that isn't solvable in a single DF session, and due to the nature of DF, makes it not really solvable via DF. I tried DF here and there on a lark once I geared my tank w/ enough HP and ACC, and ... let's just agree that DF turn 5 isn't productive time.
At some point, I'll have a few days off and I'll probably schedule some time w/ a few key friendlist buds and advertise/PF the rest. I don't have a problem being 'stuck' behind content until I do this. I'd just rather future 'raiding' content be more CT or ST-esque in richness of story. CT and ST story feels like a side-story. You want to know what's up in Coil after watching that intro movie. I get why folks want to experience it w/o playing Dance Dance Revolution: Eorzea.



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