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  1. #11
    Player
    brewbane's Avatar
    Join Date
    Apr 2014
    Posts
    12
    Character
    Hat Brewbane
    World
    Exodus
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by saeedaisspecial View Post
    I don't buy it, not one bit.
    How can you claim to be a fan of previous FF titles when the previous games have had tons of difficult bosses, which, by the way, gate storyline progress just as much as coil does. Secret bosses, even some of the final bosses or mid-point bosses have been very, very difficult walls. Do you know what we did back then? We either grinded to be overleveled (Let's say this would be akin to echo) or you bashed your head against the wall until you beat it.
    What is the difference here, really? Why is the fact this is an MMO so different to what we did in the other games?
    7 other people, with good internet connections, 100% available the second you are?





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    I was being a bit snarky. I agree w/ both sides. I don't have a problem with a version w/ less gibby one-shots, and calling it story-mode. I think that's what the Devs will do on their own, anyway.

    I loved working through FFXI, airship was tough, but the feeling after completing it was great. That being said, it was a second expansion in a game w/ limit breaks, so, I think some (most?) folks anticipated that, and took it on as a challenge. It was a different game. Pre-Nerf RDM Maat survivors know whats up.

    Coil seems to be very story oriented for something w/ so many instagibs. I agree it's very integrated to the main story. I'd *personally* prefer extensions of the main storyline to not require such coordination with other players. I'm OK w/ extreme modes, etc having a level of dexterity to defeat. IMO, story content should be DF'able with a good chance of success, at least w/ someone able to explain things via text conversations.

    Full disclosure: I've only been in three or four total T5 learning parties through twisters before RL made someone (else) quit and we had to start over. I get the mechanics, and after the first learning PT was solid at the 5Ds, but each PT had to start over. I just got tired of throwing 2(+) hours into watching other folks get one-shotted until they got the muscle memory down. It's not hard, per se, it's just a commitment to positioning memory that isn't solvable in a single DF session, and due to the nature of DF, makes it not really solvable via DF. I tried DF here and there on a lark once I geared my tank w/ enough HP and ACC, and ... let's just agree that DF turn 5 isn't productive time.

    At some point, I'll have a few days off and I'll probably schedule some time w/ a few key friendlist buds and advertise/PF the rest. I don't have a problem being 'stuck' behind content until I do this. I'd just rather future 'raiding' content be more CT or ST-esque in richness of story. CT and ST story feels like a side-story. You want to know what's up in Coil after watching that intro movie. I get why folks want to experience it w/o playing Dance Dance Revolution: Eorzea.
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    Last edited by brewbane; 09-30-2014 at 05:21 AM. Reason: post limit
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    Hat Brewbane

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