Quote Originally Posted by Kuwagami View Post
I do not see how offering a story version of irrelevant content is contributing to the "perpetuation of dumbing down the game and keeping the player base ignorant and unskilled". People who aren't doing coil now because they gave it up won't magically come back because you give them a new raid locked behind it. They might come back however if you actually give them the possibility to enjoy the story behind the content, while more dedicated players get the loot and honor or whatever.
"Might" being better than "won't" in my vocabulary, I fail to see your point considering how Yoshi-P wants many people to enjoy the coil.
You don't see how providing people with an easy option will stop them from trying? Really.
Take a step back and look at the last few patches we've had.
2.2 hits, we discover that this time, to get the highest item level gear, despite having Soldiery, you also needed tokens that drop from coil. People did coil a lot more because they wanted to be i110, they did it because there was a carrot held above their heads.
Then we got 2.3, the hunt patch. Guess what happened? People commented saying that they didn't feel they had to do Coil anymore, people did dungeons less because they were able to get their soldiery whilst doing hunts and whilst getting oils/sands. There was an even juicier carrot that also required less effort.
The carrot is what motivates people to do anything in game, it is always that, whether it is storyline progress, loot, a fun fight, whatever you find fun in game, that is your personal carrot. Why does this matter? Because like I have just shown, people will take the easiest, simplest path to what they take and ignore any other, it is a fundamental fact that the player base has shown to be true. If an easy coil is provided, the people that want the story will take said easy path, and ignore the rest of the content, they won't attempt "regular" coil, they won't improve, they will ignore it.