


I feel story content shouldn't be locked behind content that requires that much practice.



However, Coil is optional. It's a side quest. It's not the main story, which is probably why it doesn't currently have a story mode.
Which, if recorded, would be comedy forever.



Very true. I personally feel the coil story is significant enough to the main story that it shouldn't be gated.
Of course the decision is ultimately up to SE.



My perspective is one of a fan of the single player FF games as opposed to MMOs in general.
I am well aware I will never beat the top content in a MMO without dedicating time to practicing and forming a static team. I am fine with that.
I am disappointed that this game (and XI too? Never played) places story content behind the tougher fights. I don't recall anything nearly as significant as Coil's storyline happening when you beat the superbosses in other FFs.
And yes, I would love an eventual story mode of t6+ as well.
It is of course up to SE whether or not this is a good idea or a worthwhile investment of resources.
I am simply saying it's something I would enjoy.
I don't buy it, not one bit.My perspective is one of a fan of the single player FF games as opposed to MMOs in general.
I am well aware I will never beat the top content in a MMO without dedicating time to practicing and forming a static team. I am fine with that.
I am disappointed that this game (and XI too? Never played) places story content behind the tougher fights. I don't recall anything nearly as significant as Coil's storyline happening when you beat the superbosses in other FFs.
And yes, I would love an eventual story mode of t6+ as well.
It is of course up to SE whether or not this is a good idea or a worthwhile investment of resources.
I am simply saying it's something I would enjoy.
How can you claim to be a fan of previous FF titles when the previous games have had tons of difficult bosses, which, by the way, gate storyline progress just as much as coil does. Secret bosses, even some of the final bosses or mid-point bosses have been very, very difficult walls. Do you know what we did back then? We either grinded to be overleveled (Let's say this would be akin to echo) or you bashed your head against the wall until you beat it.
What is the difference here, really? Why is the fact this is an MMO so different to what we did in the other games?



Thank you. Finally also coming from someone else that we could have fun and play games without YT years ago. As for the second question, the difference is that we're talking about content here that does not require one person to be skilled enough, but seven other as well. I can be doubly overgeared and know all the patterns perfectly enough never to miss anything, there's no guarantee the other seven will be like that too.Do you know what we did back then? We either grinded to be overleveled (Let's say this would be akin to echo) or you bashed your head against the wall until you beat it.
What is the difference here, really? Why is the fact this is an MMO so different to what we did in the other games?
If the other seven members can't catch on within a reasonable amonut of time, you have a few choices with this being an MMO:
a) Seek out people who are on your skill and dedication level to clearing new content.
b) Wait till your group overgears the content to a point where poor execution doesn't matter.
c) Watch youtube.
d) Cry about it on the official forums.



Yes, this. So much this.Thank you. Finally also coming from someone else that we could have fun and play games without YT years ago. As for the second question, the difference is that we're talking about content here that does not require one person to be skilled enough, but seven other as well. I can be doubly overgeared and know all the patterns perfectly enough never to miss anything, there's no guarantee the other seven will be like that too.
This is part of the rambling in one of my posts I just ended up deleting. Why 98% of the time using the Duty Finder to clear T5 is a waste of time. There are 7 other completely unknown variables and unless you know for sure they are all on the same page as yourself, assuming you are decent enough to do your part in the fight with minimal errors, then it's not really worth the frustration, time or effort if all it takes is 1-2 of those 7 players to make you fail because they aren't prepared.



I honestly can't recall any big storyline related to secret/optional bosses in other FFs. The FFXIII trilogy certanly had none, XII harderst bosses were hunts, FFX's Zoolab didn't have a storyline either... maybe FFX-2 with Trema, although I have personally never fought him so I don't know how much storyline is there. And the Cups have some silly storylines for the monsters but they're hardly as important as what happened to Eorzea's biggest threat. Did FFVII's weapons have any stroyline to them?



Mind naming a few?
I've beaten remakes of I-VI and normal versions of VII-XIII excluding XI. III DS was the only one I would say was hard overall.
For all of them if I couldn't beat a superboss there was a foolproof strategy online that required very little in terms of execution pull off. IX's Ozma is probably the only superboss I couldn't reliably beat every time thanks to the nasty combinations you can get from Curse.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





