I think I see where the disconnect is. You're an endgame player. You do whatever needs to be done to have the best gear for the content along with the best enhancements (food in this case). No matter the grind to get those, the endgame is worth it.
For most players though, that's not the case.
Take a look at the game that this takes a lot of it's cues from, WoW. The bulk of the player base will never see endgame content outside of LFR (story mode with minor drops) and are fine with it. You're looking at this saying "If you do this they won't improve" but what actually would happen if you leave it alone is "they won't play".
When Mists came out in WoW. The top endgame raid teams unlocked the farms to get at the best foods, they threw themselves at content like crazy, they ground every faction's rep to get the rewards offered (because the best enchants and recipes had to be gained that way. The rest of the players? Not a chance. Maybe if there was a vanity pet or mount or transmog gear. Otherwise? Nah.
These are not players that are going to push for endgame. It's the same fallacy that blizzard falls into with wPVP. "If we just have them experience it, they'll love it". Not necessarily and the same is true here.
Edit: Sorry saeedaisspecial for replying back here. Post limit was reached. Aggravating thing that.
You're assuming that there a three tiered raid structure wouldn't work (Story > Normal > Savage) and I think it would. Players still raid in WoW with it (LFR > Normal > Extreme), and do so at all levels of difficulty. You can have your complexity (normal) and fiendish complexity (savage) and players will play it. It sounds like you're suggesting that the endgame would just evaporate if they added this and it wouldn't. It would just mean that players that would never experience the content otherwise get to touch it in some small way.
For the jobs angle, the game was built with the MMO holy trinity and the challenge is how to make them feel right, be useful when played well, and also fit into the role structure that exists. I understand the upset, these are iconic FF jobs and you want to be able to play them. Truth be told, I don't see any reason for developers not to release a complicated class. Not every player has to enjoy every role. I may know how to play DRG and do it pretty well, but it's not my go-to dps.
For your concern that the players unable to handle complexity will destroy things for you, here's the thing, my in-laws play WoW and they will never improve. Really. My wife and I have coached, and guided, and set up tool bars for them and run them through content, explaining the whole way. Those players are going to be in the game and it can exist with them, and with complex content. They aren't mutually exclusive things. They will never experience the complex content, but they see the story progress regardless. They will never have BiS gear. You still can. The existence of casual players doesn't hurt the hardcore.



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