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  1. #1
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hali View Post
    ...
    After reading all your posts I just finally read your sig. I would just like to tell you that you will likely be getting banned again. It is possible to have a discussion without talking down to others, name calling, and general harassment. At this point I'm pretty sure you're just trolling anyways trying to get this thread locked or something since it offends you so much.
    (16)

  2. #2
    Player
    Hali's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Hali De'blois
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ulathskullsplitter View Post
    After reading all your posts I just finally read your sig. I would just like to tell you that you will likely be getting banned again. It is possible to have a discussion without talking down to others, name calling, and general harassment. At this point I'm pretty sure you're just trolling anyways trying to get this thread locked or something since it offends you so much.
    Please see saeedaisspecial's post.
    I've not aimed insults at anyo... Damn, that last post of mine. One insult damn.
    (1)

  3. #3
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    People need to stop and think for a moment what they're asking for.
    I mean really think about it.

    Take a look at the level of difficulty in Leviathan/Ramuh hard vs the "other" hard mode primals. Then take a look at all of their extreme counterparts.
    The number of mechanics used in Leviathan and Ramuh hard are ridiculous by comparison, almost none are used. They do not teach you much about their mechanics at all on your average first run through them. They even use less mechanics than Ifrit, Garuda, Titan, or Moogle. They teach you almost nothing.
    We've now got people on the forums complaining that the fights in the game (whilst leveling up and unlocking content at end game) do not prepare you for Twintania or other end game fights.
    We also have people complaining that no one does these fights (Leviathan/Ramuh hard) anymore because once they've completed it, they've no reason to do so, resulting in larger queue times. It's become so apparent this is the case that the devs even addressed this in one of the recent live letters.
    Is this what you want? That's exactly what you're asking for, a fight with no rewards, no reason to do it after the first time you've completed it, a fight that doesn't even teach you.

    Asking for all this broken, watered down content is only really harming the game. Instead of encouraging you to learn and improve, it's going to turn the player base into an idiocracy, where no one can really accomplish much short of "the 5%". People who refuse to learn, who don't want to understand the game or get better are the people preventing the game from becoming any more complex than it already is currently. Yoshi himself has said he's afraid of including things like pure support jobs, or "complex" jobs like Blue Mage because he's afraid the player base would find it too difficult to play with.

    So think, please think. Is this really the path you want to proceed down?
    (14)
    Last edited by saeedaisspecial; 09-30-2014 at 03:52 AM.

  4. #4
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by saeedaisspecial View Post
    snip
    The game is already casual, as was intended since it's conception as I've already said some posts early, it's not something I like, but there are other games that offer challenge, so no conceptual problem there.

    Also, if you read some posts back, Yoshi already said that something like what OP is proposing is already in their mind, so it's happening, and SE is most likely already spending resources on it, for the disgust of many of the posters in this thread.
    (5)

  5. #5
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by saeedaisspecial View Post
    So think, please think. Is this really the path you want to proceed down?
    I think I see where the disconnect is. You're an endgame player. You do whatever needs to be done to have the best gear for the content along with the best enhancements (food in this case). No matter the grind to get those, the endgame is worth it.

    For most players though, that's not the case.

    Take a look at the game that this takes a lot of it's cues from, WoW. The bulk of the player base will never see endgame content outside of LFR (story mode with minor drops) and are fine with it. You're looking at this saying "If you do this they won't improve" but what actually would happen if you leave it alone is "they won't play".

    When Mists came out in WoW. The top endgame raid teams unlocked the farms to get at the best foods, they threw themselves at content like crazy, they ground every faction's rep to get the rewards offered (because the best enchants and recipes had to be gained that way. The rest of the players? Not a chance. Maybe if there was a vanity pet or mount or transmog gear. Otherwise? Nah.

    These are not players that are going to push for endgame. It's the same fallacy that blizzard falls into with wPVP. "If we just have them experience it, they'll love it". Not necessarily and the same is true here.

    Edit: Sorry saeedaisspecial for replying back here. Post limit was reached. Aggravating thing that.

    Quote Originally Posted by saeedaisspecial View Post
    No.
    Please read what I have posted. I want all aspects of the game to be improved upon. If the game is catered towards those that do not wish to improve, those who would settle with simple attacking a fancy looking training dummy for a cutscene, then the game cannot improve, at all. The developers will be (and currently are) in fear of adding anything that may be deemed "too complex" for said people. No one wins when this is the case.
    Casual players, hardcore players, every type of player, has posted threads asking for things such as pure support jobs, classic (and complex) FF jobs such as Blue Mage, Puppetmaster, Red Mage, etc. Jobs that could only work if they were built with some level of complexity in mind. Yoshi himself has said he will not do this because he fears that the playerbase will not be able to grasp some of the concepts involved with the job. This is what allowing people to remain ignorant and unwilling to improve does, it hurts us (the hardcore playerbase) by previewing us from experiencing a complex game, it prevents you from experiencing new jobs that you have always wanted to be in game.
    It helps no one but the unwilling.
    You're assuming that there a three tiered raid structure wouldn't work (Story > Normal > Savage) and I think it would. Players still raid in WoW with it (LFR > Normal > Extreme), and do so at all levels of difficulty. You can have your complexity (normal) and fiendish complexity (savage) and players will play it. It sounds like you're suggesting that the endgame would just evaporate if they added this and it wouldn't. It would just mean that players that would never experience the content otherwise get to touch it in some small way.

    For the jobs angle, the game was built with the MMO holy trinity and the challenge is how to make them feel right, be useful when played well, and also fit into the role structure that exists. I understand the upset, these are iconic FF jobs and you want to be able to play them. Truth be told, I don't see any reason for developers not to release a complicated class. Not every player has to enjoy every role. I may know how to play DRG and do it pretty well, but it's not my go-to dps.

    For your concern that the players unable to handle complexity will destroy things for you, here's the thing, my in-laws play WoW and they will never improve. Really. My wife and I have coached, and guided, and set up tool bars for them and run them through content, explaining the whole way. Those players are going to be in the game and it can exist with them, and with complex content. They aren't mutually exclusive things. They will never experience the complex content, but they see the story progress regardless. They will never have BiS gear. You still can. The existence of casual players doesn't hurt the hardcore.
    (7)
    Last edited by Teryaani; 09-30-2014 at 04:24 AM. Reason: Post limit reached

  6. #6
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Teryaani View Post
    I think I see where the disconnect is. You're an endgame player. You do whatever needs to be done to have the best gear for the content along with the best enhancements (food in this case). No matter the grind to get those, the endgame is worth it.

    For most players though, that's not the case.

    Take a look at the game that this takes a lot of it's cues from, WoW. The bulk of the player base will never see endgame content outside of LFR (story mode with minor drops) and are fine with it. You're looking at this saying "If you do this they won't improve" but what actually would happen if you leave it alone is "they won't play".

    When Mists came out in WoW. The top endgame raid teams unlocked the farms to get at the best foods, they threw themselves at content like crazy, they ground every faction's rep to get the rewards offered (because the best enchants and recipes had to be gained that way. The rest of the players? Not a chance. Maybe if there was a vanity pet or mount or transmog gear. Otherwise? Nah.

    These are not players that are going to push for endgame. It's the same fallacy that blizzard falls into with wPVP. "If we just have them experience it, they'll love it". Not necessarily and the same is true here.
    No.
    Please read what I have posted. I want all aspects of the game to be improved upon. If the game is catered towards those that do not wish to improve, those who would settle with simply attacking a fancy looking training dummy for a cutscene, then the game cannot improve, at all. The developers will be (and currently are) in fear of adding anything that may be deemed "too complex" for said people. No one wins when this is the case.
    Casual players, hardcore players, every type of player, has posted threads asking for things such as pure support jobs, classic (and complex) FF jobs such as Blue Mage, Puppetmaster, Red Mage, etc. Jobs that could only work if they were built with some level of complexity in mind. Yoshi himself has said he will not do this because he fears that the playerbase will not be able to grasp some of the concepts involved with the job. This is what allowing people to remain ignorant and unwilling to improve does, it hurts us (the hardcore playerbase) by preventing us from experiencing a complex game, it prevents you from experiencing new jobs of other things that you have always wanted to be in game.
    It helps no one but the unwilling.
    (2)
    Last edited by saeedaisspecial; 09-30-2014 at 04:04 AM.

  7. #7
    Player
    Da_Hero's Avatar
    Join Date
    Feb 2014
    Posts
    29
    Character
    Beatrix Hero
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    it is Final Fantasy, of course people are playing this game for the lore, I see nothing wrong with a story mode coil

    disclaimer: I also raid
    (11)

  8. #8
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by saeedaisspecial View Post
    Instead of encouraging you to learn and improve, it's going to turn the player base into an idiocracy, where no one can really accomplish much short of "the 5%".
    ...right, because all the PFs with "multiple kill exp only or we'll hunt down your family and all your friends herpderp" are so much more encouraging. I don't think I'd even need both my hands to count the actual "training party" PFs I've seen since the implementation of the feature. And now some are even crying for an actual clearance condition checkbox, for even more encouragement! (And no, don't tell me to go watch YT, those don't really teach either; besides, if I'm not allowed to watch story cutscenes at the time/place they actually happen, I'm not gonna bother with 3rd party content for you either, tyvm.)


    On another, more general note, here's the flipside: if such old content as 1st coil is still what's making your e-peen swell with pride, perhaps you should re-evaluate your position as supermegaawesomehardcoreendgameplayer? It's just amazing, in a way, to see so many people practically outraged at an idea that would have no effect on them whatsoever and would give nobody any unfair advantage or reward. But please, do go on.
    (13)

  9. #9
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by saeedaisspecial View Post
    Yep, he's certainly the one name calling.
    Yes, I called you arrogant. You suggested that your game experience was more important than other players. Saying "I am more important than others around me" is arrogance. If that hurts your feelings, maybe you should stop doing it.
    (12)

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