But.. Story mode primals are part of the main scenario. They are supposed to be are supposed to be easy to clear. Coils are not, which is why they are harder to clear.I do know what you meant and it was no more cheap than your idiotic, elitist post. Tell you what. Lets do a thought experiment shall we? What percentage of the player base has cleared T5? 10% Maybe 15? Hell, lets say 25%. How do you think this game would be doing if all it catered to was that demographic? Oh right, it would be F2P with minimal support or shut down. What the OP is asking for is a chance to play through it without any reward other than seeing the story. Just like the normal mode primals.
They also give no rewards. Extreme mode primals are the equivalent content for coil.
Thus far, nobody has been able to articulate why a story mode coil is an actual problem. All I'm hearing is "you shouldn't be able to see the cutscene unless you can clear the harder mode" Which you could just as easily apply to the primals and "Development time for my stuff!" which isn't a convincing argument at all.
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