Waste of time and resource, i would rather have SE spend more of their time and resource coming up with more raids and other fresh content instead of recycling old content every patch.I'll say it again. Please articulate for me why this would negatively affect raiders at all. The final coil is coming in 2.4. No impact there. You get your raid. Likely the savage modes are developed in parallel, so you'll get those too. How is this affecting you personally if someone can experience a watered-down version of the fights and some cut scenes?


You're getting your raid. Final coil is already coming. Assuming that the development team spends time on multiple streams of content (Raid/PVP/Casual), which they do, why is this a bad thing for the casual players to have?
i110gear , soon 120 and 20% boost is more than enough "nerf"
Please don't derail the topic guys, this is a good discussion. Minus the trolling and name calling.


get good
/10char



Pretty sure there are more people who haven't cleared T5 than people who cleared T9 so all this talk about stoppping current development is pretty funny considering Coil 3 would be experienced by few people.



Which is likely intended. If too high of a percentage of people reach these fights it means the fights were too easy and that their "hardcore" base would simply vanish.



Not that I'd cry over it. Point was, story mode would probably be enjoyed by more people than Coil 3, so it'd be hardly a waste of time for those 4 noobs who can't clear it yet like some are trying to make it sounds. It's just more mirror climbing because there isn't really any argument against it since it doesn't impact those who already cleared it in any way.
It'd be like (new) Primals HM: no rewards, just to progress the story, yet I don't see anyone complaining about those.



This. They would hardly have to stop everything else to just copy and paste current content, and remove a few 1 shot mechanics, lower HP, or give more buff. (Dunno how they would change it but you get the idea.)
~Quit moping, get hoping~



While I do agree with your point, it could also be argued that if the primals have these "easy mode" versions that are easy to beat and teach us nothing of the extreme version, why can't Coil have the same thing? Just for story purposes.People need to stop and think for a moment what they're asking for.
I mean really think about it.
Take a look at the level of difficulty in Leviathan/Ramuh hard vs the "other" hard mode primals. Then take a look at all of their extreme counterparts.
The number of mechanics used in Leviathan and Ramuh hard are ridiculous by comparison, almost none are used. They do not teach you much about their mechanics at all on your average first run through them. They even use less mechanics than Ifrit, Garuda, Titan, or Moogle. They teach you almost nothing.
~Quit moping, get hoping~
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